public override void OnStart(StartState state) { base.OnStart(state); WBIConvertibleStorage storage = this.part.FindModuleImplementing <WBIConvertibleStorage>(); if (storage != null) { storage.Events["ReconfigureStorage"].guiName = "Select Fuel"; storage.SetWindowTitle("Select Fuel"); if (HighLogic.LoadedSceneIsFlight) { storage.onModuleRedecorated += new ModuleRedecoratedEvent(storage_onModuleRedecorated); } } }
protected void checkForUpgrade() { if (HighLogic.CurrentGame.Mode == Game.Modes.SANDBOX) { return; } WBIConvertibleStorage storage = this.part.FindModuleImplementing <WBIConvertibleStorage>(); //If the player hasn't unlocked the upgradeTech node yet, then hide the resource switcher. if (ResearchAndDevelopment.GetTechnologyState(upgradeTech) == RDTech.State.Available) { storage.SetGUIVisible(true); } else { storage.SetGUIVisible(false); } }
public override void OnStart(StartState state) { base.OnStart(state); //Find the switch if any. switcher = this.part.FindModuleImplementing <WBIConvertibleStorage>(); omniStorage = part.FindModuleImplementing <WBIOmniStorage>(); //Find the resource distributor if any int totalCount = this.part.Modules.Count; PartModule module; for (int index = 0; index < totalCount; index++) { module = this.part.Modules[index]; if (module.moduleName == "WBIResourceDistributor") { resourceDistributor = module; } } //Hide base GUI Events["NextMesh"].guiActive = false; Events["NextMesh"].active = false; Events["PrevMesh"].active = false; Events["PrevMesh"].guiActive = false; //Get the mesh options getOptionNodes(); checkDefaultOption(); Events["ToggleOption"].guiName = kOptionLabel + optionNames[currentOptionIndex]; //Set up the mesh if (currentOptionIndex != -1) { WBIHexTrussOption trussOption = trussOptions[optionNames[currentOptionIndex]]; setVisibleObjects(trussOption); } }
public override void OnStart(StartState state) { base.OnStart(state); int nextIndex = -1; //Find the switch if any. switcher = this.part.FindModuleImplementing <WBIConvertibleStorage>(); //Find the resource distributor if any int totalCount = this.part.Modules.Count; PartModule module; for (int index = 0; index < totalCount; index++) { module = this.part.Modules[index]; if (module.moduleName == "WBIResourceDistributor") { resourceDistributor = module; } } //Hide base GUI Events["NextMesh"].guiActive = false; Events["NextMesh"].active = false; Events["PrevMesh"].active = false; Events["PrevMesh"].guiActive = false; //Set initial values if (rackConfiguration == RackConfigurations.Unknown) { rackConfiguration = kDefaultRacks; } Log("rack configuration: " + rackConfiguration); if (endCapIndex == -1) { endCapIndex = kDefaultEndCapIndex; } //Setup the GUI if (endCapNames != null) { nextIndex = (endCapIndex + 1) % endCapNames.Length; Events["NextEndCap"].guiName = endCapNames[nextIndex]; } if (bodyNames != null) { nextIndex = (bodyIndex + 1) % bodyNames.Length; Events["NextBodyType"].guiName = bodyNames[nextIndex]; } if (string.IsNullOrEmpty(centerVestibuleName)) { Events["ToggleCenterVestibule"].guiActiveEditor = false; Events["ToggleCenterVestibule"].guiActive = false; Events["ToggleCenterVestibule"].active = false; } else { Events["ToggleCenterVestibule"].guiActiveEditor = true; Events["ToggleCenterVestibule"].guiActive = false; Events["ToggleCenterVestibule"].active = true; } switch (rackConfiguration) { case RackConfigurations.None: Events["NextRackConfiguration"].guiName = kTwoRacks; break; case RackConfigurations.Two: Events["NextRackConfiguration"].guiName = kThreeRacks; break; case RackConfigurations.Three: Events["NextRackConfiguration"].guiName = kSixRacks; break; case RackConfigurations.Six: default: Events["NextRackConfiguration"].guiName = kNoRacks; break; } //Set the visible objects SetVisibleObjects(); if (HighLogic.LoadedSceneIsEditor) { UpdateResources(); } }