private void detach_GAMEs1(GAME entity) { this.SendPropertyChanging(); entity.TEAM1 = null; }
private void attach_GAMEs1(GAME entity) { this.SendPropertyChanging(); entity.TEAM1 = this; }
partial void UpdateGAME(GAME instance);
partial void DeleteGAME(GAME instance);
partial void InsertGAME(GAME instance);