예제 #1
0
        public MenuManager(Device device)
        {
            this.main         = new MainMenu(device);
            this.options      = new OptionsMenu(device);
            this.credits      = new CreditsMenu(device);
            this.gameover     = new GameOver(device);
            this.tobecontinue = new ToBeContinue(device);
            this.pub          = new Pub(device);

            this.currentMenu = main;
            this.previusMenu = main;
        }
예제 #2
0
        public MenuResult UpdateState(string screen)
        {
            MenuResult result;

            switch (screen)
            {
            case "Pub":
                result = MenuResult.Pub;
                break;

            case "Title":
                result = MenuResult.Title;
                break;

            case "ToBeContinued":
                result           = MenuResult.ToBeContinued;
                this.currentMenu = this.tobecontinue;
                this.previusMenu = this.main;
                break;

            case "Gameover":
                result           = MenuResult.Gameover;
                this.currentMenu = this.gameover;
                this.previusMenu = this.main;
                break;

            case "MainMenu":
                result           = MenuResult.MainMenu;
                this.currentMenu = this.main;
                this.previusMenu = this.main;
                break;

            case "Restart":
                result           = MenuResult.Restart;
                this.currentMenu = this.pub;
                this.previusMenu = this.main;
                break;

            default:
                result = MenuResult.None;
                break;
            }
            this.menuState = result;
            return(result);
        }
예제 #3
0
        public MenuResult Update(System.Drawing.Point mousePosition, bool clicked)
        {
            WiccanRede.MenuResult result = this.currentMenu.Update(mousePosition, clicked);
            switch (result)
            {
            case MenuResult.New:
                this.currentMenu = this.pub;
                this.previusMenu = this.main;
                break;

            case MenuResult.Restart:
                this.currentMenu = this.main;
                this.previusMenu = this.main;
                break;

            case MenuResult.OK:
                this.currentMenu = previusMenu;
                break;

            case MenuResult.Cancel:
                this.currentMenu = previusMenu;
                break;

            case MenuResult.Options:
                this.previusMenu = this.currentMenu;
                this.currentMenu = options;
                break;

            case MenuResult.Credits:
                this.previusMenu = this.currentMenu;
                this.currentMenu = credits;
                break;

            case MenuResult.Multiplayer:
                break;

            case MenuResult.Exit:
                break;

            case MenuResult.None:
                break;

            case MenuResult.Gameover:
                this.currentMenu = this.gameover;
                this.previusMenu = this.main;
                break;

            case MenuResult.ToBeContinued:
                this.currentMenu = this.tobecontinue;
                this.previusMenu = this.main;
                break;

            case MenuResult.Pub:
                this.currentMenu = this.pub;
                this.previusMenu = this.main;
                break;

            case MenuResult.MainMenu:
                this.currentMenu = this.main;
                this.previusMenu = this.main;
                break;

            default:
                break;
            }
            this.menuState = result;
            return(result);
        }