public void Update() { // Update Axes { for (int axisIndex = 0; axisIndex < m_AxesKeys.Count; ++axisIndex) { int key = m_AxesKeys[axisIndex]; AxisServerController serverController = null; if (m_Axes.TryGetValue(key, out serverController)) { float value = serverController.GetValue(); m_AxesData[key].value = value; } } } // Update Buttons { for (int buttonIndex = 0; buttonIndex < m_ButtonsKeys.Count; ++buttonIndex) { int key = m_ButtonsKeys[buttonIndex]; ButtonServerController serverController = null; if (m_Buttons.TryGetValue(key, out serverController)) { bool newValue = serverController.GetButton(); m_ButtonsData[key].value = newValue; } } } }
public void AddAxis(int i_ControlId, AxisServerController i_Controller) { if (!m_Axes.ContainsKey(i_ControlId)) { m_Axes.Add(i_ControlId, i_Controller); m_AxesKeys.Add(i_ControlId); m_AxesData.Add(i_ControlId, new WiFiAxisData()); m_Controllers.Add(i_Controller); } }
private void InternalAddAxis(WiFiControlDescriptor i_Descriptor) { string controlName = i_Descriptor.controlName; for (int playerIndex = 0; playerIndex < m_Players.Count; ++playerIndex) { WiFiPlayerInput playerInput = m_Players[playerIndex]; if (playerInput != null) { AxisServerController axisServerController = new AxisServerController(controlName, (PLAYER_NUMBER)playerIndex); playerInput.AddAxis(controlName, axisServerController); } } }
// Axes public void AddAxis(string i_ControlName, AxisServerController i_Controller) { int hash = StringUtils.GetHashCode(i_ControlName); AddAxis(hash, i_Controller); }