public bool Buff(AIOPartyMember unit, AIOSpell spell, uint reagent = 0) { return(Buff(new List <AIOPartyMember>() { unit }, spell, reagent)); }
public static void DoRaidUpdate() { string raidString = Lua.LuaDoString <string> (@$ "raidCount = GetNumRaidMembers() result = raidCount for i = 1 , raidCount do name, _, subgroup = GetRaidRosterInfo(i); result = result .. '|' .. name .. ':' .. subgroup end return result"); _raidGroups.Clear(); if (raidString == "0") { return; } string[] players = raidString.Split('|'); foreach (var playerString in players) { if (playerString.Contains(":")) { string[] parts = playerString.Split(':'); if (parts.Length == 2) { string name = parts[0]; string stringSubgroupNumber = parts[1]; if (int.TryParse(parts[1], out int subGroupNumber)) { AIOPartyMember player = _groupAndRaid.Find(m => (m.Name == name) && m.IsValid); if (player != null) { if (_raidGroups.TryGetValue(subGroupNumber, out var subgroup)) { subgroup.Add(player); } else { _raidGroups[subGroupNumber] = new List <AIOPartyMember>() { player }; } } } else { Logger.LogError($"{name} - {subGroupNumber}, not a valid group number"); } } } } }