private void nepravilno() // v primeru da je odgovor napačen sproži funkcijo { The_end mainform = new The_end(); // definiraj formo the end kot glavno formo this.Hide(); // skrij to formo mainform.Show(); // prikaži glavno formo }
private void wrong_function() // spremeni formo na endform { The_end mainform = new The_end(); // definiraj formo the end kot glavno formo this.Hide(); // skrij to formo mainform.Show(); // prikaži novo formo }
private void btnback_Click(object sender, EventArgs e) // Back to form that you came from { if (forma == 3) // Return to form _ The_end { Form1.form = 4; The_end mainform = new The_end(); this.Hide(); mainform.Show(); } else if (forma == 0) // return to form _ Vpis { Form1.form = 4; Form1 mainform = new Form1(); this.Hide(); mainform.Show(); } }
////////////////////////////////////////////////////////////////// private void right() // v primeru da je odgovor pravilen sproži funkcijo { result++; btnansa.Enabled = true; btnansb.Enabled = true; btnansc.Enabled = true; btnansd.Enabled = true; switch (result) // pobarva gumb z nagrado { case 0: btnreward1.BackColor = Color.YellowGreen; btnreward.Text = "0 $"; points = 0; /*btnreward1.BackColor = Color.Black;*/ btnreward2.BackColor = Color.Black; btnreward3.BackColor = Color.Black; btnreward4.BackColor = Color.Black; btnreward5.BackColor = Color.Black; btnreward6.BackColor = Color.Black; btnreward7.BackColor = Color.Black; btnreward8.BackColor = Color.Black; btnreward9.BackColor = Color.Black; btnreward10.BackColor = Color.Black; btnreward11.BackColor = Color.Black; btnreward12.BackColor = Color.Black; btnreward13.BackColor = Color.Black; btnreward14.BackColor = Color.Black; btnreward15.BackColor = Color.Black; break; case 1: btnreward2.BackColor = Color.YellowGreen; btnreward.Text = btnreward1.Text; points = 100; btnreward1.BackColor = Color.Black; /*btnreward2.BackColor = Color.Black;*/ btnreward3.BackColor = Color.Black; btnreward4.BackColor = Color.Black; btnreward5.BackColor = Color.Black; btnreward6.BackColor = Color.Black; btnreward7.BackColor = Color.Black; btnreward8.BackColor = Color.Black; btnreward9.BackColor = Color.Black; btnreward10.BackColor = Color.Black; btnreward11.BackColor = Color.Black; btnreward12.BackColor = Color.Black; btnreward13.BackColor = Color.Black; btnreward14.BackColor = Color.Black; btnreward15.BackColor = Color.Black; break; case 2: btnreward3.BackColor = Color.YellowGreen; btnreward.Text = btnreward2.Text; points = 200; btnreward1.BackColor = Color.Black; btnreward2.BackColor = Color.Black; /*btnreward3.BackColor = Color.Black;*/ btnreward4.BackColor = Color.Black; btnreward5.BackColor = Color.Black; btnreward6.BackColor = Color.Black; btnreward7.BackColor = Color.Black; btnreward8.BackColor = Color.Black; btnreward9.BackColor = Color.Black; btnreward10.BackColor = Color.Black; btnreward11.BackColor = Color.Black; btnreward12.BackColor = Color.Black; btnreward13.BackColor = Color.Black; btnreward14.BackColor = Color.Black; btnreward15.BackColor = Color.Black; break; case 3: btnreward4.BackColor = Color.YellowGreen; btnreward.Text = btnreward3.Text; points = 300; btnreward1.BackColor = Color.Black; btnreward2.BackColor = Color.Black; btnreward3.BackColor = Color.Black; /*btnreward4.BackColor = Color.Black;*/ btnreward5.BackColor = Color.Black; btnreward6.BackColor = Color.Black; btnreward7.BackColor = Color.Black; btnreward8.BackColor = Color.Black; btnreward9.BackColor = Color.Black; btnreward10.BackColor = Color.Black; btnreward11.BackColor = Color.Black; btnreward12.BackColor = Color.Black; btnreward13.BackColor = Color.Black; btnreward14.BackColor = Color.Black; btnreward15.BackColor = Color.Black; break; case 4: btnreward5.BackColor = Color.YellowGreen; btnreward.Text = btnreward4.Text; points = 500; btnreward1.BackColor = Color.Black; btnreward2.BackColor = Color.Black; btnreward3.BackColor = Color.Black; btnreward4.BackColor = Color.Black; /*btnreward5.BackColor = Color.Black;*/ btnreward6.BackColor = Color.Black; btnreward7.BackColor = Color.Black; btnreward8.BackColor = Color.Black; btnreward9.BackColor = Color.Black; btnreward10.BackColor = Color.Black; btnreward11.BackColor = Color.Black; btnreward12.BackColor = Color.Black; btnreward13.BackColor = Color.Black; btnreward14.BackColor = Color.Black; btnreward15.BackColor = Color.Black; break; case 5: btnreward6.BackColor = Color.YellowGreen; btnreward.Text = btnreward5.Text; points = 1000; btnreward1.BackColor = Color.Black; btnreward2.BackColor = Color.Black; btnreward3.BackColor = Color.Black; btnreward4.BackColor = Color.Black; btnreward5.BackColor = Color.Black; /*btnreward6.BackColor = Color.Black;*/ btnreward7.BackColor = Color.Black; btnreward8.BackColor = Color.Black; btnreward9.BackColor = Color.Black; btnreward10.BackColor = Color.Black; btnreward11.BackColor = Color.Black; btnreward12.BackColor = Color.Black; btnreward13.BackColor = Color.Black; btnreward14.BackColor = Color.Black; btnreward15.BackColor = Color.Black; break; case 6: btnreward7.BackColor = Color.YellowGreen; btnreward.Text = btnreward6.Text; points = 2000; btnreward1.BackColor = Color.Black; btnreward2.BackColor = Color.Black; btnreward3.BackColor = Color.Black; btnreward4.BackColor = Color.Black; btnreward5.BackColor = Color.Black; btnreward6.BackColor = Color.Black; /*btnreward7.BackColor = Color.Black;*/ btnreward8.BackColor = Color.Black; btnreward9.BackColor = Color.Black; btnreward10.BackColor = Color.Black; btnreward11.BackColor = Color.Black; btnreward12.BackColor = Color.Black; btnreward13.BackColor = Color.Black; btnreward14.BackColor = Color.Black; btnreward15.BackColor = Color.Black; break; case 7: btnreward8.BackColor = Color.YellowGreen; btnreward.Text = btnreward7.Text; points = 4000; btnreward1.BackColor = Color.Black; btnreward2.BackColor = Color.Black; btnreward3.BackColor = Color.Black; btnreward4.BackColor = Color.Black; btnreward5.BackColor = Color.Black; btnreward6.BackColor = Color.Black; btnreward7.BackColor = Color.Black; /*btnreward8.BackColor = Color.Black;*/ btnreward9.BackColor = Color.Black; btnreward10.BackColor = Color.Black; btnreward11.BackColor = Color.Black; btnreward12.BackColor = Color.Black; btnreward13.BackColor = Color.Black; btnreward14.BackColor = Color.Black; btnreward15.BackColor = Color.Black; break; case 8: btnreward9.BackColor = Color.YellowGreen; btnreward.Text = btnreward8.Text; points = 8000; btnreward1.BackColor = Color.Black; btnreward2.BackColor = Color.Black; btnreward3.BackColor = Color.Black; btnreward4.BackColor = Color.Black; btnreward5.BackColor = Color.Black; btnreward6.BackColor = Color.Black; btnreward7.BackColor = Color.Black; btnreward8.BackColor = Color.Black; /*btnreward9.BackColor = Color.Black;*/ btnreward10.BackColor = Color.Black; btnreward11.BackColor = Color.Black; btnreward12.BackColor = Color.Black; btnreward13.BackColor = Color.Black; btnreward14.BackColor = Color.Black; btnreward15.BackColor = Color.Black; break; case 9: btnreward10.BackColor = Color.YellowGreen; btnreward.Text = btnreward9.Text; points = 16000; btnreward1.BackColor = Color.Black; btnreward2.BackColor = Color.Black; btnreward3.BackColor = Color.Black; btnreward4.BackColor = Color.Black; btnreward5.BackColor = Color.Black; btnreward6.BackColor = Color.Black; btnreward7.BackColor = Color.Black; btnreward8.BackColor = Color.Black; btnreward9.BackColor = Color.Black; /*btnreward10.BackColor = Color.Black;*/ btnreward11.BackColor = Color.Black; btnreward12.BackColor = Color.Black; btnreward13.BackColor = Color.Black; btnreward14.BackColor = Color.Black; btnreward15.BackColor = Color.Black; break; case 10: btnreward11.BackColor = Color.YellowGreen; btnreward.Text = btnreward10.Text; points = 32000; btnreward1.BackColor = Color.Black; btnreward2.BackColor = Color.Black; btnreward3.BackColor = Color.Black; btnreward4.BackColor = Color.Black; btnreward5.BackColor = Color.Black; btnreward6.BackColor = Color.Black; btnreward7.BackColor = Color.Black; btnreward8.BackColor = Color.Black; btnreward9.BackColor = Color.Black; btnreward10.BackColor = Color.Black; /*btnreward11.BackColor = Color.Black;*/ btnreward12.BackColor = Color.Black; btnreward13.BackColor = Color.Black; btnreward14.BackColor = Color.Black; btnreward15.BackColor = Color.Black; break; case 11: btnreward12.BackColor = Color.YellowGreen; btnreward.Text = btnreward11.Text; points = 64000; btnreward1.BackColor = Color.Black; btnreward2.BackColor = Color.Black; btnreward3.BackColor = Color.Black; btnreward4.BackColor = Color.Black; btnreward5.BackColor = Color.Black; btnreward6.BackColor = Color.Black; btnreward7.BackColor = Color.Black; btnreward8.BackColor = Color.Black; btnreward9.BackColor = Color.Black; btnreward10.BackColor = Color.Black; btnreward11.BackColor = Color.Black; /*btnreward12.BackColor = Color.Black;*/ btnreward13.BackColor = Color.Black; btnreward14.BackColor = Color.Black; btnreward15.BackColor = Color.Black; break; case 12: btnreward13.BackColor = Color.YellowGreen; btnreward.Text = btnreward12.Text; points = 125000; btnreward1.BackColor = Color.Black; btnreward2.BackColor = Color.Black; btnreward3.BackColor = Color.Black; btnreward4.BackColor = Color.Black; btnreward5.BackColor = Color.Black; btnreward6.BackColor = Color.Black; btnreward7.BackColor = Color.Black; btnreward8.BackColor = Color.Black; btnreward9.BackColor = Color.Black; btnreward10.BackColor = Color.Black; btnreward11.BackColor = Color.Black; btnreward12.BackColor = Color.Black; /*btnreward13.BackColor = Color.Black;*/ btnreward14.BackColor = Color.Black; btnreward15.BackColor = Color.Black; break; case 13: btnreward14.BackColor = Color.YellowGreen; btnreward.Text = btnreward13.Text; points = 250000; btnreward1.BackColor = Color.Black; btnreward2.BackColor = Color.Black; btnreward3.BackColor = Color.Black; btnreward4.BackColor = Color.Black; btnreward5.BackColor = Color.Black; btnreward6.BackColor = Color.Black; btnreward7.BackColor = Color.Black; btnreward8.BackColor = Color.Black; btnreward9.BackColor = Color.Black; btnreward10.BackColor = Color.Black; btnreward11.BackColor = Color.Black; btnreward12.BackColor = Color.Black; btnreward13.BackColor = Color.Black; /*btnreward14.BackColor = Color.Black;*/ btnreward15.BackColor = Color.Black; break; case 14: btnreward15.BackColor = Color.YellowGreen; btnreward.Text = btnreward14.Text; points = 500000; btnreward1.BackColor = Color.Black; btnreward2.BackColor = Color.Black; btnreward3.BackColor = Color.Black; btnreward4.BackColor = Color.Black; btnreward5.BackColor = Color.Black; btnreward6.BackColor = Color.Black; btnreward7.BackColor = Color.Black; btnreward8.BackColor = Color.Black; btnreward9.BackColor = Color.Black; btnreward10.BackColor = Color.Black; btnreward11.BackColor = Color.Black; btnreward12.BackColor = Color.Black; btnreward13.BackColor = Color.Black; btnreward14.BackColor = Color.Black; /*btnreward15.BackColor = Color.Black;*/ break; case 15: points = 1000000; form = 2; The_end mainform = new The_end(); // definiraj formo the end kot glavno formo this.Hide(); // skrij to formo mainform.Show(); // prikaži glavno formo break; } randomize_function(); }