public Bitmap CreateViewTileImage(int size) { int start = Environment.TickCount; var renderer = new WarpTileRenderer(); MainConsole.Instance.InfoFormat("[MapTileGenerator]: Generating world maptile for {0}", m_scene.RegionInfo.RegionName); renderer.Initialise(m_scene, m_config); Bitmap worldMap = renderer.TerrainToBitmap (null, size); MainConsole.Instance.InfoFormat("[MapTileGenerator]: World maptile generation took {0} ms", (Environment.TickCount - start)); return worldMap; }
public Bitmap CreateViewImage(Vector3 camPos, Vector3 camDir, float fov, int width, int height, bool useTextures) { int start = Environment.TickCount; var renderer = new WarpTileRenderer(); MainConsole.Instance.InfoFormat ("[MapTileGenerator]: Generating worldview for {0}", m_scene.RegionInfo.RegionName); renderer.Initialise(m_scene, m_config); Bitmap worldView = renderer.CreateViewImage (camPos, camDir, fov, width, height, useTextures); MainConsole.Instance.InfoFormat("[MapTileGenerator]: Worldview generation took {0} ms", (Environment.TickCount - start)); return worldView; }