private void WriteAsset(string id, AssetBase asset, TarArchiveWriter writer) { if (asset != null) writer.WriteFile("assets/" + asset.ID, OSDParser.SerializeJsonString(asset.ToOSD())); else MainConsole.Instance.WarnFormat("Could not find asset {0}", id); }
/// <summary> /// Saves the estate settings to an archive. /// </summary> /// <param name="writer">Writer.</param> /// <param name="scene">Scene.</param> public void SaveModuleToArchive(TarArchiveWriter writer, IScene scene) { MainConsole.Instance.Debug("[Archive]: Writing estates to archive"); EstateSettings settings = scene.RegionInfo.EstateSettings; if (settings == null) return; writer.WriteDir("estatesettings"); writer.WriteFile("estatesettings/" + scene.RegionInfo.RegionName, OSDParser.SerializeLLSDBinary(settings.ToOSD())); MainConsole.Instance.Debug("[Archive]: Finished writing estates to archive"); MainConsole.Instance.Debug("[Archive]: Writing region info to archive"); writer.WriteDir("regioninfo"); RegionInfo regionInfo = scene.RegionInfo; writer.WriteFile("regioninfo/" + scene.RegionInfo.RegionName, OSDParser.SerializeLLSDBinary(regionInfo.PackRegionInfoData())); MainConsole.Instance.Debug("[Archive]: Finished writing region info to archive"); }
public void SaveModuleToArchive(TarArchiveWriter writer, IScene scene) { m_isArchiving = true; MainConsole.Instance.Info("[Archive]: Writing parcels to archive"); writer.WriteDir("parcels"); IParcelManagementModule module = scene.RequestModuleInterface<IParcelManagementModule>(); if (module != null) { List<ILandObject> landObject = module.AllParcels(); foreach (ILandObject parcel in landObject) { OSDMap parcelMap = parcel.LandData.ToOSD(); writer.WriteFile("parcels/" + parcel.LandData.GlobalID.ToString(), OSDParser.SerializeLLSDBinary(parcelMap)); parcelMap = null; } } MainConsole.Instance.Info("[Archive]: Finished writing parcels to archive"); MainConsole.Instance.Info("[Archive]: Writing terrain to archive"); writer.WriteDir("newstyleterrain"); writer.WriteDir("newstylerevertterrain"); writer.WriteDir("newstylewater"); writer.WriteDir("newstylerevertwater"); ITerrainModule tModule = scene.RequestModuleInterface<ITerrainModule>(); if (tModule != null) { try { byte[] sdata = WriteTerrainToStream(tModule.TerrainMap); writer.WriteFile("newstyleterrain/" + scene.RegionInfo.RegionID.ToString() + ".terrain", sdata); sdata = null; sdata = WriteTerrainToStream(tModule.TerrainRevertMap); writer.WriteFile("newstylerevertterrain/" + scene.RegionInfo.RegionID.ToString() + ".terrain", sdata); sdata = null; if (tModule.TerrainWaterMap != null) { sdata = WriteTerrainToStream(tModule.TerrainWaterMap); writer.WriteFile("newstylewater/" + scene.RegionInfo.RegionID.ToString() + ".terrain", sdata); sdata = null; sdata = WriteTerrainToStream(tModule.TerrainWaterRevertMap); writer.WriteFile( "newstylerevertwater/" + scene.RegionInfo.RegionID.ToString() + ".terrain", sdata); sdata = null; } } catch (Exception ex) { MainConsole.Instance.WarnFormat("[Backup]: Exception caught: {0}", ex.ToString()); } } MainConsole.Instance.Info("[Archive]: Finished writing terrain to archive"); MainConsole.Instance.Info("[Archive]: Writing entities to archive"); ISceneEntity[] entities = scene.Entities.GetEntities(); //Get all entities, then start writing them to the database writer.WriteDir("entities"); IDictionary<UUID, AssetType> assets = new Dictionary<UUID, AssetType>(); UuidGatherer assetGatherer = new UuidGatherer(m_scene.AssetService); IWhiteCoreBackupArchiver archiver = m_scene.RequestModuleInterface<IWhiteCoreBackupArchiver>(); bool saveAssets = false; if (archiver.AllowPrompting) saveAssets = MainConsole.Instance.Prompt("Save assets? (Will not be able to load on other grids)", "false") .Equals("true", StringComparison.CurrentCultureIgnoreCase); int count = 0; foreach (ISceneEntity entity in entities) { try { if (entity.IsAttachment || ((entity.RootChild.Flags & PrimFlags.Temporary) == PrimFlags.Temporary) || ((entity.RootChild.Flags & PrimFlags.TemporaryOnRez) == PrimFlags.TemporaryOnRez)) continue; //Write all entities byte[] xml = entity.ToBinaryXml2(); writer.WriteFile("entities/" + entity.UUID.ToString(), xml); xml = null; count++; if (count%3 == 0) Thread.Sleep(5); //Get all the assets too if (saveAssets) assetGatherer.GatherAssetUuids(entity, assets); } catch (Exception ex) { MainConsole.Instance.WarnFormat("[Backup]: Exception caught: {0}", ex); } } entities = null; MainConsole.Instance.Info("[Archive]: Finished writing entities to archive"); MainConsole.Instance.Info("[Archive]: Writing assets for entities to archive"); bool foundAllAssets = true; foreach (UUID assetID in new List<UUID>(assets.Keys)) { try { foundAllAssets = false; //Not all are cached m_scene.AssetService.Get(assetID.ToString(), writer, RetrievedAsset); m_missingAssets.Add(assetID); } catch (Exception ex) { MainConsole.Instance.WarnFormat("[Backup]: Exception caught: {0}", ex); } } if (foundAllAssets) m_isArchiving = false; //We're done if all the assets were found MainConsole.Instance.Info("[Archive]: Finished writing assets for entities to archive"); }
public bool SaveBackup(string fileName, RegionData regiondata) { try { bool oldFileExists = File.Exists(fileName); //Do new style saving here! GZipStream m_saveStream = new GZipStream(new FileStream(fileName + ".tmp", FileMode.Create), CompressionMode.Compress); TarArchiveWriter writer = new TarArchiveWriter(m_saveStream); GZipStream m_loadStream = new GZipStream(new FileStream(fileName, FileMode.Open), CompressionMode.Decompress); TarArchiveReader reader = new TarArchiveReader(m_loadStream); writer.WriteDir("parcels"); foreach (LandData parcel in regiondata.Parcels) { OSDMap parcelMap = parcel.ToOSD(); var binary = OSDParser.SerializeLLSDBinary(parcelMap); writer.WriteFile("parcels/" + parcel.GlobalID.ToString(), binary); binary = null; parcelMap = null; } writer.WriteDir("newstyleterrain"); writer.WriteDir("newstylerevertterrain"); writer.WriteDir("newstylewater"); writer.WriteDir("newstylerevertwater"); writer.WriteDir("regioninfo"); byte[] regionData = OSDParser.SerializeLLSDBinary(regiondata.RegionInfo.PackRegionInfoData()); writer.WriteFile("regioninfo/regioninfo", regionData); try { writer.WriteFile("newstyleterrain/" + regiondata.RegionInfo.RegionID.ToString() + ".terrain", regiondata.Terrain); writer.WriteFile( "newstylerevertterrain/" + regiondata.RegionInfo.RegionID.ToString() + ".terrain", regiondata.RevertTerrain); if (regiondata.Water != null) { writer.WriteFile("newstylewater/" + regiondata.RegionInfo.RegionID.ToString() + ".terrain", regiondata.Water); writer.WriteFile( "newstylerevertwater/" + regiondata.RegionInfo.RegionID.ToString() + ".terrain", regiondata.RevertWater); } } catch (Exception ex) { MainConsole.Instance.WarnFormat("[Backup]: Exception caught: {0}", ex); } List<UUID> entitiesToSave = new List<UUID>(); foreach (ISceneEntity entity in regiondata.Groups) { try { if (entity.IsAttachment || ((entity.RootChild.Flags & PrimFlags.Temporary) == PrimFlags.Temporary) || ((entity.RootChild.Flags & PrimFlags.TemporaryOnRez) == PrimFlags.TemporaryOnRez)) continue; if (entity.HasGroupChanged || !oldFileExists) { entity.HasGroupChanged = false; //Write all entities writer.WriteFile("entities/" + entity.UUID.ToString(), entity.ToBinaryXml2()); } else entitiesToSave.Add(entity.UUID); } catch (Exception ex) { MainConsole.Instance.WarnFormat("[Backup]: Exception caught: {0}", ex); entitiesToSave.Add(entity.UUID); } } if (oldFileExists) { byte[] data; string filePath; TarArchiveReader.TarEntryType entryType; //Load the archive data that we need try { while ((data = reader.ReadEntry(out filePath, out entryType)) != null) { if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY == entryType) continue; if (filePath.StartsWith("entities/")) { UUID entityID = UUID.Parse(filePath.Remove(0, 9)); if (entitiesToSave.Contains(entityID)) { writer.WriteFile(filePath, data); entitiesToSave.Remove(entityID); } } data = null; } } catch (Exception ex) { MainConsole.Instance.WarnFormat("[Backup]: Exception caught: {0}", ex); } if (entitiesToSave.Count > 0) { MainConsole.Instance.Fatal(entitiesToSave.Count + " PRIMS WERE NOT GOING TO BE SAVED! FORCE SAVING NOW! "); foreach (ISceneEntity entity in regiondata.Groups) { if (entitiesToSave.Contains(entity.UUID)) { if (entity.IsAttachment || ((entity.RootChild.Flags & PrimFlags.Temporary) == PrimFlags.Temporary) || ((entity.RootChild.Flags & PrimFlags.TemporaryOnRez) == PrimFlags.TemporaryOnRez)) continue; //Write all entities byte[] xml = entity.ToBinaryXml2(); writer.WriteFile("entities/" + entity.UUID.ToString(), xml); xml = null; } } } } reader.Close(); writer.Close(); m_loadStream.Close(); m_saveStream.Close(); GC.Collect(); } catch (Exception ex) { MainConsole.Instance.Warn("[TarRegionDataLoader]: Failed to save backup: " + ex.ToString()); return false; } return true; }