예제 #1
0
 public void AddKeyframedMotion(KeyframeAnimation animation, KeyframeAnimation.Commands command)
 {
     if (command == KeyframeAnimation.Commands.Play)
     {
         m_rootPart.KeyframeAnimation = animation;
         //Only have one at a time
         m_scene.EventManager.OnFrame -= moveKeyframeMotion;
         m_scene.EventManager.OnFrame += moveKeyframeMotion;
     }
     else
     {
         m_scene.EventManager.OnFrame -= moveKeyframeMotion;
         if (command == KeyframeAnimation.Commands.Stop)
             m_rootPart.KeyframeAnimation = null;
     }
 }
예제 #2
0
 public void llSetKeyframedMotion(LSL_List keyframes, LSL_List options)
 {
     if (!ScriptProtection.CheckThreatLevel(ThreatLevel.None, "LSL", m_host, "LSL", m_itemID)) 
         return;
     if (!m_host.IsRoot)
     {
         Error("llSetKeyframedMotion", "Must be used in the root object!");
         return;
     }
     KeyframeAnimation.Data dataType = KeyframeAnimation.Data.Both;
     KeyframeAnimation.Modes currentMode = KeyframeAnimation.Modes.Forward;
     for (int i = 0; i < options.Length; i += 2)
     {
         LSL_Integer option = options.GetLSLIntegerItem(i);
         LSL_Integer value = options.GetLSLIntegerItem(i + 1);
         if (option == ScriptBaseClass.KFM_COMMAND)
         {
             m_host.ParentEntity.AddKeyframedMotion(null, (KeyframeAnimation.Commands)value.value);
             break; //Its supposed to be the only option in the list
         }
         if (option == ScriptBaseClass.KFM_MODE)
         {
             currentMode = (KeyframeAnimation.Modes)value.value;
         }
         else if (option == ScriptBaseClass.KFM_DATA)
         {
             dataType = (KeyframeAnimation.Data)value.value;
         }
     }
     List<Vector3> positions = new List<Vector3>();
     List<Quaternion> rotations = new List<Quaternion>();
     List<float> times = new List<float>();
     for (int i = 0; i < keyframes.Length; i += (dataType == KeyframeAnimation.Data.Both ? 3 : 2))
     {
         if (dataType == KeyframeAnimation.Data.Both ||
             dataType == KeyframeAnimation.Data.Translation)
         {
             LSL_Vector pos = keyframes.GetVector3Item(i);
             positions.Add(pos.ToVector3());
         }
         if (dataType == KeyframeAnimation.Data.Both ||
             dataType == KeyframeAnimation.Data.Rotation)
         {
             LSL_Rotation rot = keyframes.GetQuaternionItem(i + (dataType == KeyframeAnimation.Data.Both ? 1 : 0));
             Quaternion quat = rot.ToQuaternion();
             quat.Normalize();
             rotations.Add(quat);
         }
         LSL_Float time = keyframes.GetLSLFloatItem(i + (dataType == KeyframeAnimation.Data.Both ? 2 : 1));
         times.Add((float)time);
     }
     KeyframeAnimation animation = new KeyframeAnimation
                                       {
                                           CurrentMode = currentMode,
                                           PositionList = positions.ToArray(),
                                           RotationList = rotations.ToArray(),
                                           TimeList = times.ToArray(),
                                           CurrentAnimationPosition = 0,
                                           InitialPosition = m_host.AbsolutePosition,
                                           InitialRotation = m_host.GetRotationOffset()
                                       };
     m_host.ParentEntity.AddKeyframedMotion(animation, KeyframeAnimation.Commands.Play);
 }