/// <summary> /// Festches audio diary data, for use when visually representing collected /// diaries for things like inventory screens. /// </summary> /// <returns>An array of diary data</returns> public FPEAudioDiaryData[] getAudioDiaryData() { FPEAudioDiaryData[] data = new FPEAudioDiaryData[audioDiaries.Count]; for (int i = 0; i < audioDiaries.Count; i++) { data[i] = new FPEAudioDiaryData(audioDiaries[i].DiaryTitle); } return(data); }
/// <summary> /// Festches audio diary data, for use when visually representing collected /// diaries for things like inventory screens. /// </summary> /// <returns>An array of diary data</returns> public FPEAudioDiaryData[] getAudioDiaryData() { FPEAudioDiaryData[] data = new FPEAudioDiaryData[audioDiaries.Count]; // Sort by title //audioDiaries.Sort((p, q) => p.DiaryTitle.CompareTo(q.DiaryTitle)); for (int i = 0; i < audioDiaries.Count; i++) { data[i] = new FPEAudioDiaryData(audioDiaries[i].DiaryTitle); } return(data); }