private static int GetCombatantInitiative(Die combatDie) { return combatDie.Roll(); }
private static int DoInititiveRoll(Die combatDie, Thing combatant) { int combatantInitiative = GetCombatantInitiative(combatDie); // Give them 2 extra points if they have the Awareness skill. combatantInitiative = CheckAwareness(combatant, combatantInitiative); return combatantInitiative; }