public CompleteRequest ( |
||
item | ||
messageText | string | |
autoSave | bool | |
리턴 | bool |
protected override void OnExecuteStart(QueueMessageManager manager) { base.OnExecuteStart(manager); var queueItem = manager.Item; try { string action = queueItem.Action; if (!string.IsNullOrEmpty(action)) { //Initialize Anything action = action.Trim(); } switch (action) { default: // TODO: Remove for production Thread.Sleep( (int) (DateTime.Now.Ticks % 500)); // use this instead to ensure that messages get updated properly and consistently // that is: All flags are set, date is always UTC date, etc. //if (!manager.CancelRequest(messageText: "Unknown Action", autoSave: true)) if (!manager.CompleteRequest(messageText: "Processing complete.", autoSave: true)) { // this is pointless - if this save fails // it's likely the save you are doing in // onError will also fail OnError(manager); return; } //manager.CompleteCancelRequest(messageText: "Invalid message action provided."); break; } } catch (Exception ex) { OnError(manager,ex.GetBaseException().Message); return; } }
/// <summary> /// This is where your processing happens /// </summary> /// <param name="manager"></param> private void controller_ExecuteStart(QueueMessageManager manager) { // get active queue item var item = manager.Item; // Typically perform tasks based on some Action/request if (item.Action == "PRINTIMAGE") { // recommend you offload processing //PrintImage(manager); } else if (item.Action == "RESIZETHUMBNAIL") { //ResizeThumbnail(manager); } // just for kicks Interlocked.Increment(ref RequestCount); // every other request should throw exception, trigger ExecuteFailed if (RequestCount % 2 == 0) { // Execption: object obj = null; obj.ToString(); } // Complete request manager.CompleteRequest(messageText: "Completed request " + DateTime.Now, autoSave: true); }