private void BtnJoin_Click(object sender, EventArgs e) { WerewolfCommand wcmd = new WerewolfCommand(); wcmd.Action = CommandEnum.JoinGame; controller.ActionPerformed(wcmd); }
private void OnTimerEvent(object sender, EventArgs e) { WerewolfCommand wcmd = new WerewolfCommand(); wcmd.Action = CommandEnum.RequestUpdate; controller.ActionPerformed(wcmd); }
private void BtnLogout_Click(object sender, EventArgs e) { WerewolfCommand wcmd = new WerewolfCommand(); wcmd.Action = CommandEnum.SignOut; controller.ActionPerformed(wcmd); }
private void sound_Click(object sender, EventArgs e) { WerewolfCommand wcmd = new WerewolfCommand(); wcmd.Action = WerewolfCommand.CommandEnum.SoundBackground; controller.ActionPerformed(wcmd); }
private void button1_Click(object sender, EventArgs e) { Login login = (Login)constuctlogin; WerewolfCommand wcmd = new WerewolfCommand(); wcmd.Action = CommandEnum.SignOut; wcmd.Payloads = new Dictionary <string, string>() { { "Server", login.GetServer() } }; controller.ActionPerformed(wcmd); login.Show(); this.Hide(); BtnJoin.Show(); LogoutPanel.Visible = false; this.BackColor = Color.Gainsboro; GBPlayers.ForeColor = Color.Black; GBChat.ForeColor = Color.Black; GBAction.ForeColor = Color.Black; GBStatus.ForeColor = Color.Black; BtnManuLoout.ForeColor = Color.Black; if (soundstop2.Visible == true) { soundstop.Visible = true; } else { soundplayloop.Visible = true; soundstop.Visible = false; } soundstop2.Visible = false; soundplayloop2.Visible = false; }
private void btnLeave_Click(object sender, EventArgs e) { MessageBox.Show("Leave the game?", "Quit", MessageBoxButtons.OKCancel, MessageBoxIcon.Question, MessageBoxDefaultButton.Button2, MessageBoxOptions.DefaultDesktopOnly); WerewolfCommand wcmd = new WerewolfCommand(); wcmd.Action = WerewolfCommand.CommandEnum.CancelJoin; controller.ActionPerformed(wcmd); }
private void MainForm_FormClosing(object sender, FormClosingEventArgs e) { WerewolfCommand wcmd = new WerewolfCommand(); wcmd.Action = CommandEnum.SignOut; controller.ActionPerformed(wcmd); Environment.Exit(0); }
private void BtnJoin_Click(object sender, EventArgs e) { WerewolfCommand wcmd = new WerewolfCommand(); wcmd.Action = CommandEnum.JoinGame; controller.ActionPerformed(wcmd); GBChat.Visible = true; //TbChatBox.Visible = true; //textBox2.Visible = true; }
private void btnStatus_Click(object sender, EventArgs e) { WerewolfCommand wcmd = new WerewolfCommand(); wcmd.Action = WerewolfCommand.CommandEnum.test; //controller.ActionPerformed(wcmd); string name = controller.Dis(); AddChatMessage(name); }
private void BtnSignUp_Click(object sender, EventArgs e) { WerewolfCommand wcmd = new WerewolfCommand(); wcmd.Action = WerewolfCommand.CommandEnum.SignUp; wcmd.Payloads = new Dictionary <string, string>() { { "Login", TbLogin.Text }, { "Password", TbPassword.Text }, { "Server", TBServer.Text } }; controller.ActionPerformed(wcmd); }
private void signout_Click(object sender, EventArgs e) { Login login = (Login)_loginForm; WerewolfCommand wcmd = new WerewolfCommand(); wcmd.Action = WerewolfCommand.CommandEnum.SignOut; wcmd.Payloads = new Dictionary <string, string>() { { "Server", login.server } }; controller.ActionPerformed(wcmd); }
private void BtnNewGame_Click(object sender, EventArgs e) { Login login = (Login)_loginForm; WerewolfCommand wcmd = new WerewolfCommand(); wcmd.Action = WerewolfCommand.CommandEnum.SignOut; wcmd.Payloads = new Dictionary <string, string>() { { "Server", "http://localhost:2343/werewolf/" } }; controller.ActionPerformed(wcmd); }
private void btnLogoff_Click(object sender, EventArgs e) { if (_isMM) { btnMM_Click(sender, e); } WerewolfCommand wcmd = new WerewolfCommand(); wcmd.Action = WerewolfCommand.CommandEnum.SignOut; controller.ActionPerformed(wcmd); }
private void linkLabel1_LinkClicked(object sender, LinkLabelLinkClickedEventArgs e) { Login loginForm = (Login)_loginForm; WerewolfCommand wcmd = new WerewolfCommand(); wcmd.Action = WerewolfCommand.CommandEnum.SignOut; wcmd.Payloads = new Dictionary <string, string>() { { "Server", loginForm.GetServer() } }; controller.ActionPerformed(wcmd); }
private void btnLogout_Click(object sender, EventArgs e) { Login server = (Login)formlogin; WerewolfCommand wcmd = new WerewolfCommand(); wcmd.Action = WerewolfCommand.CommandEnum.SignOut; wcmd.Payloads = new Dictionary <string, string>() { { "Server", server.tmp } }; controller.ActionPerformed(wcmd); }
private void Password_Enter(object sender, KeyEventArgs e) { if (e.KeyCode == Keys.Return) { WerewolfCommand wcmd = new WerewolfCommand(); wcmd.Action = WerewolfCommand.CommandEnum.SignIn; wcmd.Payloads = new Dictionary <string, string>() { { "Login", TbLogin.Text }, { "Password", TbPassword.Text }, { "Server", TBServer.Text } }; controller.ActionPerformed(wcmd); } }
private void btnLogout_Click(object sender, EventArgs e) { Login server = (Login)formlogin; WerewolfCommand wcmd = new WerewolfCommand(); wcmd.Action = WerewolfCommand.CommandEnum.SignOut; wcmd.Payloads = new Dictionary <string, string>() { { "Server", server.tmp } }; MessageBox.Show("LOGOUT", "Signout", MessageBoxButtons.OK, MessageBoxIcon.Question); controller.ActionPerformed(wcmd); }
private void BtnPlayerX_Click(object sender, EventArgs e) { Button btnPlayer = (Button)sender; int index = (int)btnPlayer.Tag; if (players == null) { // Nothing to do here; return; } if (_actionActivated) { try { _actionActivated = false; BtnAction.BackColor = Button.DefaultBackColor; AddChatMessage("You perform [" + BtnAction.Text + "] on " + players[index].Name); WerewolfCommand wcmd = new WerewolfCommand(); wcmd.Action = CommandEnum.Action; wcmd.Payloads = new Dictionary <string, string>() { { "Target", players[index].Id.ToString() } }; controller.ActionPerformed(wcmd); } catch (Exception error) { MessageBox.Show("not found your target."); } } if (_voteActivated) { try { _voteActivated = false; BtnVote.BackColor = Button.DefaultBackColor; AddChatMessage("You vote on " + players[index].Name); WerewolfCommand wcmd = new WerewolfCommand(); wcmd.Action = CommandEnum.Vote; wcmd.Payloads = new Dictionary <string, string>() { { "Target", players[index].Id.ToString() } }; controller.ActionPerformed(wcmd); } catch (Exception error) { MessageBox.Show("not found your target."); } } }
private void Emo_Click(object sender, EventArgs e) { TbChatInput.Text += ((Button)sender).Text; WerewolfCommand wcmd = new WerewolfCommand(); wcmd.Action = CommandEnum.Chat; wcmd.Payloads = new Dictionary <string, string>() { { "Message", TbChatInput.Text } }; TbChatInput.Text = ""; controller.ActionPerformed(wcmd); Emo_hide(); }
private void BtnSignUp_Click(object sender, EventArgs e) { WerewolfCommand wcmd = new WerewolfCommand(); wcmd.Action = WerewolfCommand.CommandEnum.SignUp; wcmd.Payloads = new Dictionary <string, string>() { { "Login", TbLogin.Text }, { "Password", TbPassword.Text }, { "Server", TBServer.Text } }; controller.ActionPerformed(wcmd); player.controls.stop(); player1.URL = "G Minor - (arranged by Luo Ni Piano Tiles 2).mp3"; player1.controls.play(); }
private void TbChatInput_Enter(object sender, KeyEventArgs e) { if (e.KeyCode == Keys.Return && TbChatInput.Text != "") { WerewolfCommand wcmd = new WerewolfCommand(); wcmd.Action = CommandEnum.Chat; wcmd.Payloads = new Dictionary <string, string>() { { "Message", TbChatInput.Text } }; TbChatInput.Text = ""; controller.ActionPerformed(wcmd); } }
public override void ActionPerformed(Command cmd) { foreach (Model m in mList) { if (m is WerewolfModel && cmd is WerewolfCommand) { WerewolfCommand wcmd = (WerewolfCommand)cmd; WerewolfModel wm = (WerewolfModel)m; switch (wcmd.Action) { case WerewolfCommand.CommandEnum.SignUp: wm.SignUp(cmd.Payloads["Server"], cmd.Payloads["Login"], cmd.Payloads["Password"]); break; case WerewolfCommand.CommandEnum.SignIn: wm.SignIn(cmd.Payloads["Server"], cmd.Payloads["Login"], cmd.Payloads["Password"]); break; case WerewolfCommand.CommandEnum.SignOut: wm.SignOut(); break; case WerewolfCommand.CommandEnum.JoinGame: wm.JoinGame(); break; case WerewolfCommand.CommandEnum.CancelJoin: wm.CancelJoin(); break; case WerewolfCommand.CommandEnum.RequestUpdate: wm.Update(); break; case WerewolfCommand.CommandEnum.Vote: wm.Vote(cmd.Payloads["Target"]); break; case WerewolfCommand.CommandEnum.Action: wm.Action(cmd.Payloads["Target"]); break; case WerewolfCommand.CommandEnum.Chat: wm.Chat(cmd.Payloads["Message"]); break; } } } }
private void BtnSignIn_Click(object sender, EventArgs e) { if (TbLogin.Text == "" || TbPassword.Text == "") { MessageBox.Show("Login or password incorrect, please try again", "Error", MessageBoxButtons.OK, MessageBoxIcon.Warning); } WerewolfCommand wcmd = new WerewolfCommand(); wcmd.Action = WerewolfCommand.CommandEnum.SignIn; wcmd.Payloads = new Dictionary <string, string>() { { "Login", TbLogin.Text }, { "Password", TbPassword.Text }, { "Server", TBServer.Text } }; controller.ActionPerformed(wcmd); }
private void BtnSignUp_Click(object sender, EventArgs e) { if (TbLogin.Text.Equals("") || TbPassword.Text.Equals("")) { MessageBox.Show("Please input username and/or password", "Error", MessageBoxButtons.OK, MessageBoxIcon.Warning); } else { WerewolfCommand wcmd = new WerewolfCommand(); wcmd.Action = WerewolfCommand.CommandEnum.SignUp; wcmd.Payloads = new Dictionary <string, string>() { { "Login", TbLogin.Text }, { "Password", TbPassword.Text }, { "Server", (cbServerlist.SelectedItem as dynamic).Value } }; controller.ActionPerformed(wcmd); } }
private void button2_Click(object sender, EventArgs e) { if (textBox3.Text == textBox2.Text) { WerewolfController c = WerewolfController.GetInstance(); WerewolfCommand wcmd = new WerewolfCommand(); wcmd.Action = WerewolfCommand.CommandEnum.SignUp; wcmd.Payloads = new Dictionary <string, string>() { { "Login", textBox1.Text }, { "Password", textBox2.Text }, { "Server", TBServer.Text } }; c.ActionPerformed(wcmd); } else { MessageBox.Show("Please make sure your passwords match.", "Error", MessageBoxButtons.OK, MessageBoxIcon.Hand); } }
/// <summary> /// use for select to vote or action player on recEngine_SpeechRecognized() /// </summary> /// <param name="i">number of player 0-15 </param> private void voteAndActionForVoiceChat(int i) { WerewolfCommand wcmd = new WerewolfCommand(); int index = (int)Controls["GBPlayers"].Controls["BtnPlayer" + i].Tag; if (_actionActivated) { try { _actionActivated = false; BtnAction.BackColor = Button.DefaultBackColor; AddChatMessage("You perform [" + BtnAction.Text + "] on " + players[index].Name); wcmd.Action = CommandEnum.Action; wcmd.Payloads = new Dictionary <string, string>() { { "Target", players[index].Id.ToString() } }; controller.ActionPerformed(wcmd); } catch (Exception ex) { AddChatMessage("You can't kill on player" + i); } } if (_voteActivated) { _voteActivated = false; BtnVote.BackColor = Button.DefaultBackColor; try { AddChatMessage("You vote on " + players[index].Name); wcmd.Action = CommandEnum.Vote; wcmd.Payloads = new Dictionary <string, string>() { { "Target", players[index].Id.ToString() } }; controller.ActionPerformed(wcmd); } catch (Exception ex) { AddChatMessage("You can't vote on player" + i); } } }
private void btnMM_Click(object sender, EventArgs e) { _MMTimer = new Timer(); if (!_isMM) { WerewolfCommand wcmd = new WerewolfCommand(); wcmd.Action = WerewolfCommand.CommandEnum.JoinGame; controller.ActionPerformed(wcmd); } else { WerewolfCommand wcmd = new WerewolfCommand(); wcmd.Action = WerewolfCommand.CommandEnum.CancelJoin; controller.ActionPerformed(wcmd); _isMM = false; _MMTimer.Dispose(); } }
/// <summary> /// Use of chat on voice chat and it are used in recEngine_SpeechRecognized() /// </summary> /// <param name="role">role of who you think that</param> /// <param name="i">player</param> private void IThink_voiceChat(string role, int i) { if (_voiceChatActivated) { try { WerewolfCommand wcmd = new WerewolfCommand(); wcmd.Action = CommandEnum.Chat; wcmd.Payloads = new Dictionary <string, string>() { { "Message", "I think " + players[i].Name + " is " + role } }; controller.ActionPerformed(wcmd); } catch (Exception ex) { AddChatMessage("You can't think on player" + i); } } }
/* private void button4_Click(object sender, EventArgs e) * { * Login login = (Login)constuctlogin; * WerewolfCommand wcmd = new WerewolfCommand(); * wcmd.Action = CommandEnum.SignOut; * wcmd.Payloads = new Dictionary<string, string>() { { "Server", login.GetServer() } }; * controller.ActionPerformed(wcmd); * //player.controls.stop(); * login.Show(); * this.Hide(); * BtnJoin.Show(); * panel1.Visible = false; * this.BackColor = Color.Gainsboro; * GBPlayers.ForeColor = Color.Black; * GBChat.ForeColor = Color.Black; * GBAction.ForeColor = Color.Black; * GBStatus.ForeColor = Color.Black; * label3.ForeColor = Color.Black; * }*/ /*private void TbChatBox_TextChanged(object sender, EventArgs e) * { * _MouseDown = true; * if (_MouseDown) * { * GBChat.Size = new Size(325, 370); * GBChat.Location = new Point(20, 30); * * TbChatBox.Location = new Point(19, 23); * TbChatBox.Size = new Size(284, 299); * * TbChatInput.Location = new Point(19, 325); * } * else * * }*/ private void button1_Click_1(object sender, EventArgs e) { Login login = (Login)constuctlogin; WerewolfCommand wcmd = new WerewolfCommand(); wcmd.Action = CommandEnum.SignOut; wcmd.Payloads = new Dictionary <string, string>() { { "Server", login.GetServer() } }; controller.ActionPerformed(wcmd); //player.controls.stop(); login.Show(); this.Hide(); BtnJoin.Show(); panel1.Visible = false; this.BackColor = Color.Gainsboro; GBPlayers.ForeColor = Color.Black; GBChat.ForeColor = Color.Black; GBAction.ForeColor = Color.Black; GBStatus.ForeColor = Color.Black; label3.ForeColor = Color.Black; }
public void Notify(Model m) { if (m is WerewolfModel) { WerewolfModel wm = (WerewolfModel)m; switch (wm.Event) { case EventEnum.SignOut: foreach (int i in Enumerable.Range(0, 16)) { this.Controls["panel1"].Controls["BtnPlayer" + i].Click += new System.EventHandler(this.BtnPlayerX_Click); this.Controls["panel1"].Controls["BtnPlayer" + i].Tag = i; } this.SystemOutBox.Visible = false; this.TbChatBox.Visible = false; this.TbChatInput.Visible = false; this.LBDay.Visible = false; this.LBPeriod.Visible = false; this.LBTime.Visible = false; this.label1.Visible = false; this.label2.Visible = false; _updateTimer = new Timer(); _voteActivated = false; _actionActivated = false; _myRole = null; _isDead = false; StartSetup(); EnableButton(BtnJoin, true); EnableButton(BtnViewRole, true); EnableButton(BtnAction, false); EnableButton(BtnVote, false); EnableButton(BtnLeave, false); EnableButton(BtnSignOut, false); SystemOutBox.Text = ""; this.Visible = false; break; case EventEnum.LeaveGame: foreach (int i in Enumerable.Range(0, 16)) { this.Controls["panel1"].Controls["BtnPlayer" + i].Click += new System.EventHandler(this.BtnPlayerX_Click); this.Controls["panel1"].Controls["BtnPlayer" + i].Tag = i; } this.SystemOutBox.Visible = false; this.TbChatBox.Visible = false; this.TbChatInput.Visible = false; this.LBDay.Visible = false; this.LBPeriod.Visible = false; this.LBTime.Visible = false; this.label1.Visible = false; this.label2.Visible = false; _updateTimer = new Timer(); _voteActivated = false; _actionActivated = false; _myRole = null; _isDead = false; StartSetup(); EnableButton(BtnJoin, true); EnableButton(BtnViewRole, true); EnableButton(BtnAction, false); EnableButton(BtnVote, false); EnableButton(BtnLeave, false); EnableButton(BtnSignOut, false); SystemOutBox.Text = ""; break; case EventEnum.JoinGame: if (wm.EventPayloads["Success"] == WerewolfModel.TRUE) { BtnJoin.Visible = false; //AddChatMessage("You're joining the game #" + wm.EventPayloads["Game.Id"] + ", please wait for game start."); AddSystemMessage("You're joining the game #" + wm.EventPayloads["Game.Id"] + ", please wait for game start."); _updateTimer.Interval = 1000; _updateTimer.Tick += new EventHandler(OnTimerEvent); _updateTimer.Enabled = true; foreach (int i in Enumerable.Range(0, 16)) { ButtonVisible((Button)Controls["panel1"].Controls["BtnPlayer" + i], true); } this.SystemOutBox.Visible = true; this.TbChatBox.Visible = true; this.TbChatInput.Visible = true; this.LBDay.Visible = true; this.LBPeriod.Visible = true; this.LBTime.Visible = true; this.label1.Visible = true; this.label2.Visible = true; EnableButton(BtnLeave, true); EnableButton(BtnSignOut, true); EnableButton(BtnViewRole, false); } else { MessageBox.Show("You can't join the game, please try again.", "Error", MessageBoxButtons.OK, MessageBoxIcon.Warning); } break; case EventEnum.GameStopped: //AddChatMessage("Game is finished, outcome is " + wm.EventPayloads["Game.Outcome"]); AddSystemMessage("Game is finished, outcome is " + wm.EventPayloads["Game.Outcome"]); _updateTimer.Enabled = false; break; case EventEnum.GameStarted: players = wm.Players; _myRole = wm.EventPayloads["Player.Role.Name"]; //AddChatMessage("Your role is " + _myRole + "."); AddSystemMessage("Your role is " + _myRole + "."); _currentPeriod = Game.PeriodEnum.Night; EnableButton(BtnAction, true); switch (_myRole) { case WerewolfModel.ROLE_PRIEST: BtnAction.Text = WerewolfModel.ACTION_HOLYWATER; break; case WerewolfModel.ROLE_GUNNER: BtnAction.Text = WerewolfModel.ACTION_SHOOT; break; case WerewolfModel.ROLE_JAILER: BtnAction.Text = WerewolfModel.ACTION_JAIL; break; case WerewolfModel.ROLE_WEREWOLF_SHAMAN: BtnAction.Text = WerewolfModel.ACTION_ENCHANT; break; case WerewolfModel.ROLE_BODYGUARD: BtnAction.Text = WerewolfModel.ACTION_GUARD; break; case WerewolfModel.ROLE_DOCTOR: BtnAction.Text = WerewolfModel.ACTION_HEAL; break; case WerewolfModel.ROLE_SERIAL_KILLER: BtnAction.Text = WerewolfModel.ACTION_KILL; break; case WerewolfModel.ROLE_SEER: case WerewolfModel.ROLE_WEREWOLF_SEER: BtnAction.Text = WerewolfModel.ACTION_REVEAL; break; case WerewolfModel.ROLE_AURA_SEER: BtnAction.Text = WerewolfModel.ACTION_AURA; break; case WerewolfModel.ROLE_MEDIUM: BtnAction.Text = WerewolfModel.ACTION_REVIVE; break; default: EnableButton(BtnAction, false); break; } EnableButton(BtnVote, true); EnableButton(BtnJoin, false); EnableButton(BtnViewRole, false); UpdateAvatar(wm); break; case EventEnum.SwitchToDayTime: //AddChatMessage("Switch to day time of day #" + wm.EventPayloads["Game.Current.Day"] + "."); AddSystemMessage("Switch to day time of day #" + wm.EventPayloads["Game.Current.Day"] + "."); _currentPeriod = Game.PeriodEnum.Day; LBPeriod.Text = "Day time"; break; case EventEnum.SwitchToNightTime: //AddChatMessage("Switch to night time of day #" + wm.EventPayloads["Game.Current.Day"] + "."); AddSystemMessage("Switch to night time of day #" + wm.EventPayloads["Game.Current.Day"] + "."); _currentPeriod = Game.PeriodEnum.Night; LBPeriod.Text = "Night time"; break; case EventEnum.UpdateDay: // TODO catch parse exception here string tempDay = wm.EventPayloads["Game.Current.Day"]; _currentDay = int.Parse(tempDay); LBDay.Text = tempDay; break; case EventEnum.UpdateTime: string tempTime = wm.EventPayloads["Game.Current.Time"]; _currentTime = int.Parse(tempTime); LBTime.Text = tempTime; if (_currentPeriod == Game.PeriodEnum.Night) { this.Sun_moon.Left -= 4; this.BackColor = ColorTranslator.FromHtml(BG_Arr[BG_count]); if (BG_count < 35) { BG_count++; } } else { this.BackColor = ColorTranslator.FromHtml(BG_Arr[BG_count]); BG_count--; this.Sun_moon.Left += 4; if (BG_count == -1) { BG_count++; } } UpdateAvatar(wm); break; case EventEnum.Vote: if (wm.EventPayloads["Success"] == WerewolfModel.TRUE) { //AddChatMessage("Your vote is registered."); AddSystemMessage("Your vote is registered."); } else { //AddChatMessage("You can't vote now."); AddSystemMessage("You can't vote now."); } break; case EventEnum.Action: if (wm.EventPayloads["Success"] == WerewolfModel.TRUE) { //AddChatMessage("Your action is registered."); AddSystemMessage("Your action is registered."); if (_myRole == WerewolfModel.ROLE_GUNNER) { WerewolfCommand wcmd = new WerewolfCommand(); wcmd.Action = CommandEnum.Chat; wcmd.Payloads = new Dictionary <string, string>() { { "Message", "I am a Gunner" } }; controller.ActionPerformed(wcmd); firstshot = true; } } else { //AddChatMessage("You can't perform action now."); AddSystemMessage("You can't perform action now."); } break; case EventEnum.YouShotDead: //AddChatMessage("You're shot dead by gunner."); AddSystemMessage("You're shot dead by gunner."); _isDead = true; break; case EventEnum.OtherShotDead: //AddChatMessage(wm.EventPayloads["Game.Target.Name"] + " was shot dead by gunner."); AddSystemMessage(wm.EventPayloads["Game.Target.Name"] + " was shot dead by gunner."); break; case EventEnum.Alive: //AddChatMessage(wm.EventPayloads["Game.Target.Name"] + " has been revived by medium."); AddSystemMessage(wm.EventPayloads["Game.Target.Name"] + " has been revived by medium."); if (wm.EventPayloads["Game.Target.Id"] == null) { _isDead = false; } break; case EventEnum.ChatMessage: if (wm.EventPayloads["Success"] == WerewolfModel.TRUE) { AddChatMessage(wm.EventPayloads["Game.Chatter"] + ":" + wm.EventPayloads["Game.ChatMessage"]); } break; case EventEnum.Chat: if (wm.EventPayloads["Success"] == WerewolfModel.FALSE) { switch (wm.EventPayloads["Error"]) { case "403": AddSystemMessage("You're not alive, can't talk now."); break; case "404": AddSystemMessage("You're not existed, can't talk now."); break; case "405": AddSystemMessage("You're not in a game, can't talk now."); break; case "406": AddSystemMessage("You're not allow to talk now, go to sleep."); break; } } break; } // need to reset event wm.Event = EventEnum.NOP; } }