private void StopBuilding() { this.m_currentBuildingToPlace = null; this.m_currentState = MouseState.NORMAL; Destroy(this.m_previewBuilding.gameObject); this.m_previewBuilding = null; this.m_currentRotation = 0f; }
private void CreatePreview() { var pos = Vector3.negativeInfinity; var ray = Camera.main.ScreenPointToRay(Mouse.current.position.ReadValue()); if (Physics.Raycast(ray, out var hit, Mathf.Infinity, this.m_constructionLayers)) { pos = this.GetGridPos(hit.point); } this.m_previewBuilding = Instantiate(this.m_currentBuildingToPlace.ToPlace, pos, Quaternion.identity).GetComponent <PreviewBuilding>(); this.m_previewBuilding.enabled = true; this.m_previewBuilding.name += "(Preview)"; }