예제 #1
0
        private void ProcessDuplicate(IUSHierarchyItem item)
        {
            var timelineContainer = item as USTimelineContainerHierarchyItem;

            if (timelineContainer != null)
            {
                var newTimelineContainer = USEditor.DuplicateTimelineContainer(timelineContainer.TimelineContainer, CurrentSequence);

                USUndoManager.RegisterCreatedObjectUndo(newTimelineContainer.gameObject, "Duplicate Timeline");

                AddNewTimelineContainer(newTimelineContainer);
            }

            var timeline = item as IUSTimelineHierarchyItem;

            if (timeline != null)
            {
                USUndoManager.RegisterCompleteObjectUndo(this, "Duplicate Timeline");
                USUndoManager.RegisterCompleteObjectUndo(USHierarchy, "Duplicate Timeline");

                var newTimeline = USEditor.DuplicateTimeline(timeline.BaseTimeline, timeline.BaseTimeline.TimelineContainer);
                USUndoManager.RegisterCreatedObjectUndo(newTimeline.gameObject, "Duplicate Timeline");

                var parent = USHierarchy.GetParentOf(item) as USTimelineContainerHierarchyItem;
                USUndoManager.RegisterCompleteObjectUndo(parent, "Duplicate Timeline");
                parent.AddTimeline(newTimeline);
            }
        }
예제 #2
0
        public void ProcessDelete(IUSHierarchyItem item)
        {
            var timelineContainerItem = item as USTimelineContainerHierarchyItem;
            var timelineHierarchyItem = item as IUSTimelineHierarchyItem;

            if (timelineContainerItem)
            {
                foreach (var child in timelineContainerItem.Children.ToList())
                {
                    ProcessDelete(child);
                }

                USUndoManager.RegisterCompleteObjectUndo(this, "Remove Timeline Container");
                USUndoManager.RegisterCompleteObjectUndo(USHierarchy, "Remove Timeline Container");
                USHierarchy.RootItems.Remove(timelineContainerItem);

                var gameObjectToDestroy = timelineContainerItem.TimelineContainer.gameObject;
                USUndoManager.DestroyImmediate(timelineContainerItem);
                USUndoManager.DestroyImmediate(gameObjectToDestroy);
            }
            else if (timelineHierarchyItem)
            {
                var parent = USHierarchy.GetParentOf(timelineHierarchyItem);

                timelineHierarchyItem.RestoreBaseState();

                USUndoManager.RegisterCompleteObjectUndo(parent, "Remove Timeline");
                parent.RemoveChild(timelineHierarchyItem);

                var gameObjectToDestroy = timelineHierarchyItem.TimelineToDestroy().gameObject;
                USUndoManager.DestroyImmediate(timelineHierarchyItem);
                USUndoManager.DestroyImmediate(gameObjectToDestroy);
            }
        }