public void DelGameType(WelfareLotteryGameType type) { entities.WelfareLotteryGameTypes.Remove(type); LoginedUserInfo u = Tools.GetLoginedUserInfo(); entities.Logs.Add(new Log { UGuid = u.UGuid, Username = u.UName, Memo = $"删除编号为【{type.Id}】-名称为【{type.GameType}】的福彩游戏类型", OptType = (int)OptType.除, OptTime = System.DateTime.Now }); entities.SaveChanges(); }
public void AddGameType(WelfareLotteryGameType welfareLotteryGameType) { entities.WelfareLotteryGameTypes.Add(welfareLotteryGameType); LoginedUserInfo u = Tools.GetLoginedUserInfo(); entities.SaveChanges(); entities.Logs.Add(new Log { UGuid = u.UGuid, Username = u.UName, Memo = $"新增编号为【{welfareLotteryGameType.Id}】的福彩游戏类型", OptType = (int)OptType.新增, OptTime = System.DateTime.Now }); entities.SaveChanges(); }
public void EditGameType(WelfareLotteryGameType type) { WelfareLotteryGameType welfare = entities.WelfareLotteryGameTypes.FirstOrDefault(p => p.Id == type.Id); if (welfare == null) { return; } welfare.GameType = type.GameType; welfare.Rebate = type.Rebate; LoginedUserInfo u = Tools.GetLoginedUserInfo(); entities.Logs.Add(new Log { UGuid = u.UGuid, Username = u.UName, Memo = $"编辑编号为【{type.Id}】的福彩游戏类型", OptType = (int)OptType.修改, OptTime = System.DateTime.Now }); entities.SaveChanges(); }