private bool FilterVlu_LichTrinh(Vlu_LichTrinh entity) { return (entity.GiangVienID == this.TaiKhoanID); }
private bool FilterVlu_LichTrinh(Vlu_LichTrinh entity) { return (entity.ID == this.LichTrinhID); }
private void AttachVlu_LichTrinh(Vlu_LichTrinh entity) { entity.Vlu_TaiKhoan = this; }
private void DetachVlu_LichTrinh(Vlu_LichTrinh entity) { entity.Vlu_TaiKhoan = null; }
private bool FilterVlu_LichTrinh(Vlu_LichTrinh entity) { return (entity.MonHocID == this.MonHocID); }
private void DetachVlu_LichTrinh(Vlu_LichTrinh entity) { entity.Vlu_MonHoc = null; }
private void AttachVlu_LichTrinh(Vlu_LichTrinh entity) { entity.Vlu_MonHoc = this; }
/// <summary> /// Deprecated Method for adding a new object to the Vlu_LichTrinh EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead. /// </summary> public void AddToVlu_LichTrinh(Vlu_LichTrinh vlu_LichTrinh) { base.AddObject("Vlu_LichTrinh", vlu_LichTrinh); }
/// <summary> /// Create a new Vlu_LichTrinh object. /// </summary> /// <param name="id">Initial value of the ID property.</param> /// <param name="monHocID">Initial value of the MonHocID property.</param> /// <param name="namHoc">Initial value of the NamHoc property.</param> /// <param name="hocKy">Initial value of the HocKy property.</param> /// <param name="duyet">Initial value of the Duyet property.</param> /// <param name="ngayTao">Initial value of the NgayTao property.</param> /// <param name="nguoiTao">Initial value of the NguoiTao property.</param> public static Vlu_LichTrinh CreateVlu_LichTrinh(global::System.Int32 id, global::System.Int32 monHocID, global::System.Int32 namHoc, global::System.Int32 hocKy, global::System.Boolean duyet, global::System.DateTime ngayTao, global::System.String nguoiTao) { Vlu_LichTrinh vlu_LichTrinh = new Vlu_LichTrinh(); vlu_LichTrinh.ID = id; vlu_LichTrinh.MonHocID = monHocID; vlu_LichTrinh.NamHoc = namHoc; vlu_LichTrinh.HocKy = hocKy; vlu_LichTrinh.Duyet = duyet; vlu_LichTrinh.NgayTao = ngayTao; vlu_LichTrinh.NguoiTao = nguoiTao; return vlu_LichTrinh; }