예제 #1
0
 public static void Dispose()
 {
     #if UNITY_WEBGL && !UNITY_EDITOR
     if (!IsInitialized)
     {
         return;
     }
     WebGLFileUploadManager.Unity_FileUploadManager_Dispose();
     #endif
 }
예제 #2
0
 public static void Dispose()
 {
     #if UNITY_WEBGL && !UNITY_EDITOR
     WebGLFileUploadManager.Unity_FileUploadManager_Dispose();
     #endif
 }