/// <summary> /// Create a new SCORING object. /// </summary> /// <param name="pLAYERID">Initial value of the PLAYERID property.</param> /// <param name="yEAR">Initial value of the YEAR property.</param> /// <param name="sTINT">Initial value of the STINT property.</param> /// <param name="tEAMID">Initial value of the TEAMID property.</param> /// <param name="pOSITION">Initial value of the POSITION property.</param> /// <param name="gAMESPLAYED">Initial value of the GAMESPLAYED property.</param> /// <param name="gOALS">Initial value of the GOALS property.</param> /// <param name="aSSISTS">Initial value of the ASSISTS property.</param> /// <param name="pENALTYMINUTES">Initial value of the PENALTYMINUTES property.</param> public static SCORING CreateSCORING(global::System.String pLAYERID, global::System.Int32 yEAR, global::System.Int32 sTINT, global::System.String tEAMID, global::System.String pOSITION, global::System.Int32 gAMESPLAYED, global::System.Int32 gOALS, global::System.Int32 aSSISTS, global::System.Int32 pENALTYMINUTES) { SCORING sCORING = new SCORING(); sCORING.PLAYERID = pLAYERID; sCORING.YEAR = yEAR; sCORING.STINT = sTINT; sCORING.TEAMID = tEAMID; sCORING.POSITION = pOSITION; sCORING.GAMESPLAYED = gAMESPLAYED; sCORING.GOALS = gOALS; sCORING.ASSISTS = aSSISTS; sCORING.PENALTYMINUTES = pENALTYMINUTES; return(sCORING); }
/// <summary> /// Create a new SCORING object. /// </summary> /// <param name="pLAYERID">Initial value of the PLAYERID property.</param> /// <param name="yEAR">Initial value of the YEAR property.</param> /// <param name="sTINT">Initial value of the STINT property.</param> /// <param name="tEAMID">Initial value of the TEAMID property.</param> /// <param name="pOSITION">Initial value of the POSITION property.</param> /// <param name="gAMESPLAYED">Initial value of the GAMESPLAYED property.</param> /// <param name="gOALS">Initial value of the GOALS property.</param> /// <param name="aSSISTS">Initial value of the ASSISTS property.</param> /// <param name="pENALTYMINUTES">Initial value of the PENALTYMINUTES property.</param> public static SCORING CreateSCORING(global::System.String pLAYERID, global::System.Int32 yEAR, global::System.Int32 sTINT, global::System.String tEAMID, global::System.String pOSITION, global::System.Int32 gAMESPLAYED, global::System.Int32 gOALS, global::System.Int32 aSSISTS, global::System.Int32 pENALTYMINUTES) { SCORING sCORING = new SCORING(); sCORING.PLAYERID = pLAYERID; sCORING.YEAR = yEAR; sCORING.STINT = sTINT; sCORING.TEAMID = tEAMID; sCORING.POSITION = pOSITION; sCORING.GAMESPLAYED = gAMESPLAYED; sCORING.GOALS = gOALS; sCORING.ASSISTS = aSSISTS; sCORING.PENALTYMINUTES = pENALTYMINUTES; return sCORING; }
/// <summary> /// Deprecated Method for adding a new object to the SCORING EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead. /// </summary> public void AddToSCORING(SCORING sCORING) { base.AddObject("SCORING", sCORING); }