/// <summary> /// Create a new PLAYERS object. /// </summary> /// <param name="pLAYERID">Initial value of the PLAYERID property.</param> /// <param name="fIRSTNHL">Initial value of the FIRSTNHL property.</param> /// <param name="lASTNHL">Initial value of the LASTNHL property.</param> public static PLAYERS CreatePLAYERS(global::System.String pLAYERID, global::System.Int32 fIRSTNHL, global::System.Int32 lASTNHL) { PLAYERS pLAYERS = new PLAYERS(); pLAYERS.PLAYERID = pLAYERID; pLAYERS.FIRSTNHL = fIRSTNHL; pLAYERS.LASTNHL = lASTNHL; return(pLAYERS); }
/// <summary> /// Create a new PLAYERS object. /// </summary> /// <param name="pLAYERID">Initial value of the PLAYERID property.</param> /// <param name="fIRSTNHL">Initial value of the FIRSTNHL property.</param> /// <param name="lASTNHL">Initial value of the LASTNHL property.</param> public static PLAYERS CreatePLAYERS(global::System.String pLAYERID, global::System.Int32 fIRSTNHL, global::System.Int32 lASTNHL) { PLAYERS pLAYERS = new PLAYERS(); pLAYERS.PLAYERID = pLAYERID; pLAYERS.FIRSTNHL = fIRSTNHL; pLAYERS.LASTNHL = lASTNHL; return pLAYERS; }
/// <summary> /// Deprecated Method for adding a new object to the PLAYERS EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead. /// </summary> public void AddToPLAYERS(PLAYERS pLAYERS) { base.AddObject("PLAYERS", pLAYERS); }