/// <summary>
        /// Create a new PLAYERS object.
        /// </summary>
        /// <param name="pLAYERID">Initial value of the PLAYERID property.</param>
        /// <param name="fIRSTNHL">Initial value of the FIRSTNHL property.</param>
        /// <param name="lASTNHL">Initial value of the LASTNHL property.</param>
        public static PLAYERS CreatePLAYERS(global::System.String pLAYERID, global::System.Int32 fIRSTNHL, global::System.Int32 lASTNHL)
        {
            PLAYERS pLAYERS = new PLAYERS();

            pLAYERS.PLAYERID = pLAYERID;
            pLAYERS.FIRSTNHL = fIRSTNHL;
            pLAYERS.LASTNHL  = lASTNHL;
            return(pLAYERS);
        }
 /// <summary>
 /// Create a new PLAYERS object.
 /// </summary>
 /// <param name="pLAYERID">Initial value of the PLAYERID property.</param>
 /// <param name="fIRSTNHL">Initial value of the FIRSTNHL property.</param>
 /// <param name="lASTNHL">Initial value of the LASTNHL property.</param>
 public static PLAYERS CreatePLAYERS(global::System.String pLAYERID, global::System.Int32 fIRSTNHL, global::System.Int32 lASTNHL)
 {
     PLAYERS pLAYERS = new PLAYERS();
     pLAYERS.PLAYERID = pLAYERID;
     pLAYERS.FIRSTNHL = fIRSTNHL;
     pLAYERS.LASTNHL = lASTNHL;
     return pLAYERS;
 }
 /// <summary>
 /// Deprecated Method for adding a new object to the PLAYERS EntitySet. Consider using the .Add method of the associated ObjectSet&lt;T&gt; property instead.
 /// </summary>
 public void AddToPLAYERS(PLAYERS pLAYERS)
 {
     base.AddObject("PLAYERS", pLAYERS);
 }
 /// <summary>
 /// Deprecated Method for adding a new object to the PLAYERS EntitySet. Consider using the .Add method of the associated ObjectSet&lt;T&gt; property instead.
 /// </summary>
 public void AddToPLAYERS(PLAYERS pLAYERS)
 {
     base.AddObject("PLAYERS", pLAYERS);
 }