public override void Delete(Weather weather) { if (weather.EntityState == System.Data.EntityState.Detached) { this._entities.Weathers.Attach(weather); } this._entities.Weathers.DeleteObject(weather); }
public override void Update(Weather weather) { ObjectStateEntry entry; if (!this._entities.ObjectStateManager.TryGetObjectStateEntry(weather, out entry) || entry.State == System.Data.EntityState.Detached) { this._entities.Weathers.Attach(weather); } if (weather.EntityState != System.Data.EntityState.Modified) { this._entities.ObjectStateManager.ChangeObjectState(weather, System.Data.EntityState.Modified); } }
/// <summary> /// Create a new Weather object. /// </summary> /// <param name="weatherID">Initial value of the WeatherID property.</param> /// <param name="locationID">Initial value of the LocationID property.</param> /// <param name="symbol">Initial value of the Symbol property.</param> /// <param name="period">Initial value of the Period property.</param> /// <param name="time">Initial value of the Time property.</param> /// <param name="temp">Initial value of the Temp property.</param> public static Weather CreateWeather(global::System.Int32 weatherID, global::System.Int32 locationID, global::System.String symbol, global::System.String period, global::System.String time, global::System.String temp) { Weather weather = new Weather(); weather.WeatherID = weatherID; weather.LocationID = locationID; weather.Symbol = symbol; weather.Period = period; weather.Time = time; weather.Temp = temp; return weather; }
public override void Add(Weather weather) { this._entities.Weathers.AddObject(weather); }
/// <summary> /// Deprecated Method for adding a new object to the Weathers EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead. /// </summary> public void AddToWeathers(Weather weather) { base.AddObject("Weathers", weather); }