static void Postfix(Pawn __instance, ref State __state) { if (__instance.Dead && __instance.IsColonist && __instance.apparel?.LockedApparel?.Count == 0 && __state.Weapon != null) { if (WorldComp.Add(__state.Weapon)) { __instance.equipment?.Remove(__state.Weapon); } if (WorldComp.TryGetAssignedWeapons(__instance, out AssignedWeaponContainer c)) { WorldComp.RemoveAssignedWeapons(__instance); foreach (ThingWithComps w in c.Weapons) { if (!WorldComp.Add(w)) { BuildingUtil.DropSingleThing(w, __instance.Position, __state.Map); } } } } }