static void deleteItem(BinaryTreeShop bt) { Console.Clear(); string input = ""; while (input != "end") { Console.Clear(); Console.WriteLine("-----Delete Item from Shop-----"); bt.printShop(); Console.WriteLine("Please enter the name of a weapon to delete (enter 'end' to quit):"); input = Console.ReadLine(); //all items stored in lowercase so searches done in lowercase input = input.ToLower(); if (input == "end") { break; } if (bt.Search(input) == null) { Console.WriteLine("This item is not in the shop. Press any key to continue..."); Console.ReadKey(); } else { bt.delete(input); Console.WriteLine("Item deleted from shop! Press any key to continue..."); Console.ReadKey(); } } }
static void buyItem(Player p, BinaryTreeShop bt) { Console.Clear(); string input = ""; while (input != "end") { Console.Clear(); Console.WriteLine("-----Buy Item from Shop-----"); bt.printShop(); p.printBackpack(); Console.WriteLine("Please enter the name of a weapon to buy (enter 'end' to quit):"); input = Console.ReadLine(); //all items stored in lowercase so searches done in lowercase input = input.ToLower(); if (input == "end") { break; } if (bt.Search(input) == null) { Console.WriteLine("This item is not in the shop. Press any key to continue..."); Console.ReadKey(); } else { ShopNode purchasedItem = bt.Search(input); int numpurchased; Console.WriteLine("Please enter the number of " + input + " you wish to purchase:"); input = Console.ReadLine(); //check for correct input while (!int.TryParse(input, out numpurchased) || numpurchased < 1) { Console.WriteLine("Please enter a valid number for number of items:"); input = Console.ReadLine(); } if (purchasedItem.getNumStock() < numpurchased) { Console.WriteLine("There isn't that many of this item in the shop..."); } else { if (p.buy(purchasedItem.shopitem, numpurchased)) { purchasedItem.setNumStock(purchasedItem.getNumStock() - numpurchased); if (purchasedItem.getNumStock() == 0) { bt.delete(purchasedItem.shopitem.weaponName); } } } Console.WriteLine("Press any key to continue..."); Console.ReadKey(); } } }
static void addItem(BinaryTreeShop b) { Console.Clear(); Console.WriteLine("-----Add Item to Shop-----"); string name, input; int weaponrange, weapondamage, numstock; double weight, cost; b.printShop(); Console.WriteLine("Enter the name of an item to add to the shop (enter 'end' to exit):"); Console.WriteLine("(If you enter the name of an existing weapon, it will increase the number in stock.)"); name = Console.ReadLine(); //all items to be stored in lowercase name = name.ToLower(); while (name != "end") { Console.WriteLine("Enter the number of the item that will be added to the stock:"); input = Console.ReadLine(); //check for correct input while (!int.TryParse(input, out numstock) || numstock < 1) { Console.WriteLine("Please enter a valid number for the stock:"); input = Console.ReadLine(); } //if the item name is already in the shop if (b.Search(name) != null) { Weapon w = new Weapon(name, 1, 1, 1, 1); b.Insert(w, numstock); Console.Clear(); Console.WriteLine("Item added to shop!"); b.printShop(); Console.WriteLine("Press any key to continue..."); Console.ReadKey(); return; } Console.WriteLine("Enter the range of the weapon:"); input = Console.ReadLine(); //check for correct input while (!int.TryParse(input, out weaponrange) || weaponrange < 1) { Console.WriteLine("Please enter a valid weapon range:"); input = Console.ReadLine(); } Console.WriteLine("Enter the weight of the weapon in kilograms:"); input = Console.ReadLine(); //check for correct input while (!double.TryParse(input, out weight) || weight < 1) { Console.WriteLine("Please enter a valid weapon weight in kilograms:"); input = Console.ReadLine(); } Console.WriteLine("Enter the cost of the weapon:"); input = Console.ReadLine(); //check for correct input while (!double.TryParse(input, out cost) || cost < 1) { Console.WriteLine("Please enter a valid weapon cost:"); input = Console.ReadLine(); } Console.WriteLine("Enter the damage of the weapon:"); input = Console.ReadLine(); //check for correct input while (!int.TryParse(input, out weapondamage) || weapondamage < 1) { Console.WriteLine("Please enter a valid weapon damage:"); input = Console.ReadLine(); } Weapon newWeapon = new Weapon(name, weaponrange, weapondamage, weight, cost); //adds item to shop b.Insert(newWeapon, numstock); Console.Clear(); Console.WriteLine("Weapon added to the shop!"); b.printShop(); Console.WriteLine("Press any key to continue..."); Console.ReadKey(); return; } }