[ProtoMember(3)] public int EndId; //save public void Sync(Weapon w, WeaponReloadValues sync, bool force) { if (sync.Revision > Revision || force) { Revision = sync.Revision; StartId = sync.StartId; EndId = sync.EndId; w.ClientReload(true); } }
public override void CleanUp() { base.CleanUp(); Data = null; WeaponId = 0; }