예제 #1
0
        public static MobileScreen getAndroidMScreen()
        {
            Logger.v("getAndroidMScreen, begin");

            if (mscreen != null)
            {
                return(mscreen);
            }

            int  width    = -1;
            int  height   = -1;
            bool bMScreen = false;

            try
            {
                width    = u3dautomation.CallStatic <int>("GetWidth");
                height   = u3dautomation.CallStatic <int>("GetHeight");
                bMScreen = true;
            }
            catch (System.Exception ex)
            {
                Logger.e(ex.ToString());
            }

            if (bMScreen)
            {
                mscreen = new MobileScreen(width, height);
            }

            Logger.d("getAndroidMScreen: width=" + width + ", height=" + height);

            return(mscreen);
        }
예제 #2
0
        public static bool GetCurrenScreenParam(ref float offsetx, ref float offsety, ref float scalex, ref float scaley)
        {
            //Logger.d("getCurrenScreenScale");

            if (physicalscreen == null)
            {
                physicalscreen = AndroidRobot.getAndroidMScreen();

                //为了查问题用
                Logger.d("Screen.width=" + Screen.width + ", Screen.height=" + Screen.height);
                if (physicalscreen != null)
                {
                    Logger.d("physicalscreen.width=" + physicalscreen.width + " , physicalscreen.height=" + physicalscreen.height + "physicalscreen.x=" + physicalscreen.x + " , physicalscreen.y=" + physicalscreen.y);
                }
            }
            if (physicalscreen == null)
            {
                Logger.d("get physical screen failed.");
                return(false);
            }


            int realphysicalwidth  = physicalscreen.width;
            int realphysicalheight = physicalscreen.height;

            //做下面校验,是为了防止有些游戏登录时是竖屏、游戏里面是横屏
            //横屏的情况下
            if (Screen.width > Screen.height)
            {
                if (realphysicalwidth < realphysicalheight)
                {
                    realphysicalwidth  = physicalscreen.height;
                    realphysicalheight = physicalscreen.width;
                }
            }
            //竖屏的情况下
            else if (Screen.width < Screen.height)
            {
                if (realphysicalwidth > realphysicalheight)
                {
                    realphysicalwidth  = physicalscreen.height;
                    realphysicalheight = physicalscreen.width;
                }
            }

            float sx = (float)(realphysicalwidth / (Screen.width * 1.0));
            float sy = (float)(realphysicalheight / (Screen.height * 1.0));

            Logger.v("realphysicalwidth=" + realphysicalwidth + ", realphysicalheight=" + realphysicalheight);
            Logger.v("Screen.width=" + Screen.width + ", Screen.height=" + Screen.height);
            Logger.v("sx=" + sx + ", sy=" + sy);

            scalex  = sx;
            scaley  = sy;
            offsetx = physicalscreen.x;
            offsety = physicalscreen.y;
            return(true);
        }