public GUINode(GameObject gameObject, GUINode parent, int level) { this.gameObject = gameObject; this.parent = parent; this.level = level; children = new List <GUINode>(); }
public GUINode() { gameObject = null; parent = null; children = new List <GUINode>(); }
public GUINode() { this.gameObject = null; this.parent = null; this.children = new List <GUINode>(); }