protected void handleLeaveRecord(Command command) { Logger.d("handleLeaveRecord"); RecordMode = false; CommandDispatcher.SendCommand(command); }
void OnDestroy() { Logger.d("Destroy Wetest sdk"); CommandDispatcher.CloseServerSocket(); }
protected void NotifyTouchElement() { try { Cmd cmd = Cmd.TOUCH_NOTIFY; Command command = new Command(cmd, recordSocket); Touch[] touchs = Input.touches; int fingerNum = touchs.Length; if (fingerNum == 0) { return; } bool finded = false; TouchNotify touchNotify = new TouchNotify(); string scene = Application.loadedLevelName; touchNotify.scene = scene; for (int i = 0; i < fingerNum && i < 5; ++i) { Touch t = touchs[i]; Logger.d("Touch delta time = {0},x = {1},y={2} ,fingerId = {3},phase = {4}", t.deltaTime * Time.timeScale, t.position.x, t.position.y, t.fingerId, t.phase); //只考虑,一个点的情况,Begin的时候 if (t.phase == TouchPhase.Began && !finded) { GameObject selectedObj = null; try { selectedObj = NGUITools.FindElementByUnityPos(new Point(t.position.x, t.position.y)); } catch (System.Exception ex) { Logger.v(ex.StackTrace); } if (selectedObj != null && NGUITools.IsInteraction(selectedObj)) { finded = true; String name = GameObjectTool.GenerateNamePath(selectedObj); Logger.d("Touch UI = " + name); touchNotify.name = name; } } if (t.phase == TouchPhase.Canceled || t.phase == TouchPhase.Stationary || t.phase == TouchPhase.Moved) { continue; } TouchData td = new TouchData(); td.deltatime = DateTime.Now.Ticks / 10000 - startTime; td.fingerId = (short)t.fingerId; Point point = CoordinateTool.ConvertUnity2Mobile(t.position); td.x = point.X; td.y = point.Y; td.relativeX = t.position.x / Screen.width; td.relativeY = (Screen.height - t.position.y) / Screen.height; switch (t.phase) { case TouchPhase.Began: td.phase = (byte)TouchType.TOUCH_DOWN; break; //case TouchPhase.Moved: // td.bPhase = (byte)ATTouchType.AT_TOUCH_MOVE; // break; case TouchPhase.Ended: td.phase = (byte)TouchType.TOUCH_UP; break; } touchNotify.touches.Add(td); } if (touchNotify.touches.Count > 0) { command.sendObj = touchNotify; CommandDispatcher.SendCommand(command); } } catch (System.Exception ex) { Logger.w(ex.Message + "\n" + ex.StackTrace); Cmd cmd = Cmd.TOUCH_NOTIFY; Command command = new Command(cmd, recordSocket); command.sendObj = ex.Message + "\n" + ex.StackTrace; command.status = ResponseStatus.UN_KNOW_ERROR; CommandDispatcher.SendCommand(command); } }
private void OnApplicationQuit() { Logger.d("OnApplicationQuit close server socket..."); CommandDispatcher.CloseServerSocket(); }