예제 #1
0
        // Use this for initialization
        void Start()
        {
            calculScoreScript      = GameObject.Find("_manager").GetComponent <CalculScore>();
            saveContentScript      = GameObject.Find("_manager").GetComponent <SaveContentBetweenScenesScript>();
            scriptLoopPrefabFigure = GameObject.Find("Xtra_330").GetComponent <LoopPrefabFigure>();
            numberStage            = 0;
            numberFigure           = 0;
            actualFigure           = 0;

            plane        = GameObject.FindWithTag("planeGeneratorFigure");
            alreadyPlace = false;
            futureFigure = 0;
            // scriptArrayFigure = gameObject.GetComponent<FigureChoice>();



            // scriptArrayFigure.setTravelingVariable();
            // figure = scriptArrayFigure.travelingFigureArray;
            //figure[scriptArrayFigure.travelingLevelFigure, i]
            if (!alreadyPlace)
            {
                placePlane();
            }
            int v = 0;

            while (v < 10)
            {
                Debug.Log("figureNumberTabSave: " + saveContentScript.figureNumberTabSave[v]);
                //  saveContentScript.figureNumberTabSave[actualFigure] = saveContentScript.figureNumberTabSave[actualFigure] + 1;
                v++;
            }
        }
예제 #2
0
        public void setScript()
        {
            // Debug.Log("set script");
            Getcheckpoint(true);

            CurrentFigure = GameObject.FindWithTag("onGoingFigure");
            scriptScore   = CurrentFigure.GetComponent <CalculScore>();
        }
예제 #3
0
        public GameObject FourArrow;//le feedBack a deplacer


        void Start()
        {
            scriptScore   = GameObject.Find("_manager").GetComponent <CalculScore>();
            managerScript = GameObject.Find("_manager").GetComponent <FigureManager>();
            //feedBackCheckPointScript = GameObject.Find("1").GetComponent<feedBackCheckPoint>();


            checkPointPassageSuccess = 0;
            //  CheckpointSuccess.enabled = false;

            alreadyIncrease = false;
            numberOnLoop    = 1;
            //manager = GameObject.FindWithTag("manager");
            // managerScript = manager.GetComponent<FigureManager>();



            checkPointActual = 0;
            checkPointNext   = 1;
        }