예제 #1
0
 private void loadFileToolStripMenuItem_Click(object sender, EventArgs e)
 {
     openDialog.Filter = "Wavefront files (*.obj)|*.obj";
     if (openDialog.ShowDialog() == DialogResult.OK)
     {
         current = WFObject.Load(openDialog.FileName);
         wbLog.DocumentText = current.LoadLog;
     }
 }
예제 #2
0
 private void loadFileToolStripMenuItem_Click(object sender, EventArgs e)
 {
     openDialog.Filter = "Wavefront files (*.obj)|*.obj";
     if (openDialog.ShowDialog() == DialogResult.OK)
     {
         current            = WFObject.Load(openDialog.FileName);
         wbLog.DocumentText = current.LoadLog;
     }
 }
예제 #3
0
        public WavefrontConverterUI()
        {
            InitializeComponent();
            current = null;

            openDialog = new OpenFileDialog();
            saveDialog = new SaveFileDialog();

            converters = new Dictionary<string, WFFileConverter>();

            Android3DObjectConverter a3oConverter = new Android3DObjectConverter();

            converters.Add(a3oConverter.FormatName, a3oConverter);

            foreach(WFFileConverter c in converters.Values)
            {
                ToolStripMenuItem item = new ToolStripMenuItem(c.FormatName);
                item.Click += new EventHandler(ExportClick);
                mnuExportFile.DropDown.Items.Add(item);
            }
        }
예제 #4
0
        public WavefrontConverterUI()
        {
            InitializeComponent();
            current = null;

            openDialog = new OpenFileDialog();
            saveDialog = new SaveFileDialog();

            converters = new Dictionary <string, WFFileConverter>();

            Android3DObjectConverter a3oConverter = new Android3DObjectConverter();

            converters.Add(a3oConverter.FormatName, a3oConverter);

            foreach (WFFileConverter c in converters.Values)
            {
                ToolStripMenuItem item = new ToolStripMenuItem(c.FormatName);
                item.Click += new EventHandler(ExportClick);
                mnuExportFile.DropDown.Items.Add(item);
            }
        }
예제 #5
0
        public static WFObject Load(string filename)
        {
            int          linesSkipped = 0, unknownTokens = 0, faces = 0;
            StreamReader reader       = new StreamReader(filename);
            WFObject     result       = new WFObject();
            string       currentGroup = DEFAULT_GROUP_ID;

            string[] sep1 = { " " };
            string[] sep2 = { "/" };

            while (!reader.EndOfStream)
            {
                string line = reader.ReadLine().Trim();

                string[] tokens = line.Split(sep1, StringSplitOptions.RemoveEmptyEntries);

                if (tokens.Length == 0)
                {
                    linesSkipped++;
                    continue;
                }

                string command = tokens[0].ToLower();

                if (command.Equals(T_VERTEX)) // new vertex
                {
                    result.vertices.Add(new WFVertex(float.Parse(tokens[1]), float.Parse(tokens[2]), float.Parse(tokens[3])));
                }
                else if (command.Equals(T_NORMAL)) // new normal
                {
                    result.normals.Add(new WFNormal(float.Parse(tokens[1]), float.Parse(tokens[2]), float.Parse(tokens[3])));
                }
                else if (command.Equals(T_TEXCOORD)) // new texcoord
                {
                    result.texCoords.Add(new WFTexCoord(float.Parse(tokens[1]), float.Parse(tokens[2])));
                }
                else if (command.Equals(T_FACE))  // new face

                {
                    WFFace face = new WFFace();             // create the new face

                    for (int i = 1; i < tokens.Length; i++) // get the vertices
                    {
                        string faceDescr = tokens[i];

                        string[] components = faceDescr.Split(sep2, StringSplitOptions.None);

                        int v  = int.Parse(components[0]) - 1;
                        int vt = -1;
                        int vn = -1;

                        if (components.Length == 2) // vi/vt
                        {
                            vt = int.Parse(components[1]) - 1;
                        }
                        else if (components.Length == 3) // vi/(vt)/vn
                        {
                            vt = components[1].Equals(string.Empty) ? -1 : int.Parse(components[1]) - 1;
                            vn = int.Parse(components[2]) - 1;
                        }

                        face.AddVertex(v, vn, vt); // add the vertex to the face
                    }

                    faces++;

                    // add the face to the current group
                    if (result.faceGroups.ContainsKey(currentGroup))
                    {
                        result.faceGroups[currentGroup].AddFace(face);
                    }
                    else
                    {
                        WFFaceGroup grp = new WFFaceGroup(currentGroup);

                        grp.AddFace(face);

                        result.faceGroups.Add(currentGroup, grp);
                    }
                }
                else if (command.Equals(T_USEMATERIAL))
                {
                    currentGroup = tokens[1];
                }
                else if (command.Equals(T_COMMENT))
                {
                    result.WriteLog(line, LOG_COMMENT);
                }
                else
                {
                    unknownTokens++;
                }

                Thread.Yield();
            }

            result.WriteLogSeparator();
            result.WriteLog("Loading done!", LOG_INFO);
            result.WriteLogSeparator();
            result.WriteLog("Vertices: " + result.vertices.Count, LOG_INFO);
            result.WriteLog("Normals: " + result.normals.Count, LOG_INFO);
            result.WriteLog("TexCoords: " + result.texCoords.Count, LOG_INFO);
            result.WriteLog("Faces: " + faces, LOG_INFO);
            result.WriteLog("Groups: " + result.faceGroups.Count, LOG_INFO);
            result.WriteLogSeparator();
            result.WriteLog("Empty lines: " + linesSkipped, LOG_INFO);
            result.WriteLog("Unknown tokens: " + unknownTokens, LOG_WARNING);

            return(result);
        }
예제 #6
0
 /* Writes an obj file */
 public abstract void Write(WFObject inputObject, FileStream outStream);
예제 #7
0
파일: Wavefront.cs 프로젝트: erbuka/andrea
        public static WFObject Load(string filename)
        {
            int linesSkipped = 0, unknownTokens = 0, faces = 0;
            StreamReader reader = new StreamReader(filename);
            WFObject result = new WFObject();
            string currentGroup = DEFAULT_GROUP_ID;
            string[] sep1 = { " " };
            string[] sep2 = { "/" };

            while (!reader.EndOfStream)
            {
                string line = reader.ReadLine().Trim();

                string[] tokens = line.Split(sep1, StringSplitOptions.RemoveEmptyEntries);

                if (tokens.Length == 0)
                {
                    linesSkipped++;
                    continue;
                }

                string command = tokens[0].ToLower();

                if (command.Equals(T_VERTEX)) // new vertex
                {
                    result.vertices.Add(new WFVertex(float.Parse(tokens[1]), float.Parse(tokens[2]), float.Parse(tokens[3])));
                }
                else if (command.Equals(T_NORMAL)) // new normal
                {
                    result.normals.Add(new WFNormal(float.Parse(tokens[1]), float.Parse(tokens[2]), float.Parse(tokens[3])));
                }
                else if (command.Equals(T_TEXCOORD)) // new texcoord
                {
                    result.texCoords.Add(new WFTexCoord(float.Parse(tokens[1]), float.Parse(tokens[2])));
                }
                else if(command.Equals(T_FACE)) { // new face

                    WFFace face = new WFFace(); // create the new face

                    for (int i = 1; i < tokens.Length; i++) // get the vertices
                    {
                        string faceDescr = tokens[i];

                        string[] components = faceDescr.Split(sep2, StringSplitOptions.None);

                        int v = int.Parse(components[0]) - 1;
                        int vt = -1;
                        int vn = -1;

                        if (components.Length == 2) // vi/vt
                        {
                            vt = int.Parse(components[1]) - 1;
                        }
                        else if (components.Length == 3) // vi/(vt)/vn
                        {
                            vt = components[1].Equals(string.Empty) ? -1 : int.Parse(components[1]) - 1;
                            vn = int.Parse(components[2]) - 1;
                        }

                        face.AddVertex(v,vn, vt); // add the vertex to the face
                    }

                    faces++;

                    // add the face to the current group
                    if (result.faceGroups.ContainsKey(currentGroup))
                    {
                        result.faceGroups[currentGroup].AddFace(face);
                    }
                    else
                    {
                        WFFaceGroup grp = new WFFaceGroup(currentGroup);

                        grp.AddFace(face);

                        result.faceGroups.Add(currentGroup, grp);
                    }
                }
                else if (command.Equals(T_USEMATERIAL))
                {
                    currentGroup = tokens[1];
                }
                else if (command.Equals(T_COMMENT))
                {
                    result.WriteLog(line, LOG_COMMENT);
                }
                else
                {
                    unknownTokens++;
                }

                Thread.Yield();

            }

            result.WriteLogSeparator();
            result.WriteLog("Loading done!", LOG_INFO);
            result.WriteLogSeparator();
            result.WriteLog("Vertices: " + result.vertices.Count, LOG_INFO);
            result.WriteLog("Normals: " + result.normals.Count, LOG_INFO);
            result.WriteLog("TexCoords: " + result.texCoords.Count, LOG_INFO);
            result.WriteLog("Faces: " + faces, LOG_INFO);
            result.WriteLog("Groups: " + result.faceGroups.Count, LOG_INFO);
            result.WriteLogSeparator();
            result.WriteLog("Empty lines: " + linesSkipped, LOG_INFO);
            result.WriteLog("Unknown tokens: " + unknownTokens, LOG_WARNING);

            return result;
        }
예제 #8
0
파일: Wavefront.cs 프로젝트: erbuka/andrea
 /* Writes an obj file */
 public abstract void Write(WFObject inputObject, FileStream outStream);
예제 #9
0
        public override void Write(WFObject inputObject, FileStream outStream)
        {
            BinaryWriter writer = new BinaryWriter(outStream);

            string[] faceGroupIDs = inputObject.FaceGroups;

            int shadingGroupsCount = inputObject.FaceGroups.Length;

            /* Remove the empty groups from the count */
            for (int i = 0; i < inputObject.FaceGroups.Length; i++)
            {
                if (inputObject[i].FaceCount == 0)
                {
                    shadingGroupsCount--;
                }
            }

            // write header;
            writer.Write(CURRENT_VERSION);
            writer.Write(shadingGroupsCount);

            // write face groups

            foreach (string gID in faceGroupIDs)
            {
                WFFaceGroup  currentGroup = inputObject[gID];
                List <float> vertices     = new List <float>();     //store all the vertices in this group

                for (int fi = 0; fi < currentGroup.FaceCount; fi++) // foreach face
                {
                    WFFace currentFace = currentGroup[fi];

                    for (int vi = 0; vi < currentFace.VerticesCount; vi++) // foreach vertex
                    {
                        int[] indexes = currentFace[vi];

                        WFVertex   vertex   = inputObject.Vertices[indexes[0]];
                        WFNormal   normal   = inputObject.Normals[indexes[1]];
                        WFTexCoord texCoord = inputObject.TexCoords[indexes[2]];

                        vertices.Add(vertex.X);
                        vertices.Add(vertex.Y);
                        vertices.Add(vertex.Z);
                        vertices.Add(normal.Nx);
                        vertices.Add(normal.Ny);
                        vertices.Add(normal.Nz);
                        vertices.Add(texCoord.Tu);
                        vertices.Add(texCoord.Tv);
                    }
                }

                byte[] verticesData = new byte[vertices.Count * sizeof(float)];

                System.Buffer.BlockCopy(vertices.ToArray(), 0, verticesData, 0, verticesData.Length);

                byte[] gIDbin = System.Text.Encoding.ASCII.GetBytes(gID);

                // if no vertices in this group, let's not write it
                if (vertices.Count == 0)
                {
                    continue;
                }

                // write face group header
                writer.Write(gIDbin.Length);
                writer.Write(gIDbin);
                writer.Write(vertices.Count / VERTEX_SIZE_IN_WORDS);

                // write veriices data
                writer.Write(verticesData);
            }
        }
예제 #10
0
        public override void Write(WFObject inputObject, FileStream outStream)
        {
            BinaryWriter writer = new BinaryWriter(outStream);

            string[] faceGroupIDs = inputObject.FaceGroups;

            int shadingGroupsCount = inputObject.FaceGroups.Length;

            /* Remove the empty groups from the count */
            for (int i = 0; i < inputObject.FaceGroups.Length; i++)
                if (inputObject[i].FaceCount == 0)
                    shadingGroupsCount--;

            // write header;
            writer.Write(CURRENT_VERSION);
            writer.Write(shadingGroupsCount);

            // write face groups

            foreach (string gID in faceGroupIDs)
            {
                WFFaceGroup currentGroup = inputObject[gID];
                List<float> vertices = new List<float>(); //store all the vertices in this group

                for(int fi = 0; fi < currentGroup.FaceCount; fi++) // foreach face
                {
                    WFFace currentFace = currentGroup[fi];

                    for (int vi = 0; vi < currentFace.VerticesCount; vi++) // foreach vertex
                    {
                        int[] indexes = currentFace[vi];

                        WFVertex vertex = inputObject.Vertices[indexes[0]];
                        WFNormal normal = inputObject.Normals[indexes[1]];
                        WFTexCoord texCoord = inputObject.TexCoords[indexes[2]];

                        vertices.Add(vertex.X);
                        vertices.Add(vertex.Y);
                        vertices.Add(vertex.Z);
                        vertices.Add(normal.Nx);
                        vertices.Add(normal.Ny);
                        vertices.Add(normal.Nz);
                        vertices.Add(texCoord.Tu);
                        vertices.Add(texCoord.Tv);

                    }
                }

                byte[] verticesData = new byte[vertices.Count * sizeof(float)];

                System.Buffer.BlockCopy(vertices.ToArray(), 0, verticesData, 0, verticesData.Length);

                byte[] gIDbin = System.Text.Encoding.ASCII.GetBytes(gID);

                // if no vertices in this group, let's not write it
                if (vertices.Count == 0)
                    continue;

                // write face group header
                writer.Write(gIDbin.Length);
                writer.Write(gIDbin);
                writer.Write(vertices.Count / VERTEX_SIZE_IN_WORDS);

                // write veriices data
                writer.Write(verticesData);
            }
        }