public void BuildLine(GameObject line, GOLayer layer, GORenderingOptions renderingOptions, GOMap map)
        {
            if (feature.convertedGeometry.Count == 2 && feature.convertedGeometry[0].Equals(feature.convertedGeometry[1]))
            {
                return;
            }

            if (renderingOptions.tag.Length > 0)
            {
                line.tag = renderingOptions.tag;
            }

            if (renderingOptions.material)
            {
                renderingOptions.material.renderQueue = -(int)feature.sort;
            }
            if (renderingOptions.outlineMaterial)
            {
                renderingOptions.outlineMaterial.renderQueue = -(int)feature.sort;
            }

            GOLineMesh lineMesh = new GOLineMesh(feature.convertedGeometry);

            lineMesh.width = renderingOptions.lineWidth * Global.tilesizeRank;
            lineMesh.load(line);
            mesh = lineMesh.mesh;
            mesh = SimpleExtruder.Extrude(mesh, line, 0.05f);
            line.GetComponent <MeshFilter>().sharedMesh = mesh;
            line.GetComponent <Renderer>().material     = renderingOptions.material;
            Vector3 position = line.transform.position;

            position.y = feature.y * Global.tilesizeRank;


            line.transform.position = position;

            if (renderingOptions.outlineMaterial != null)
            {
                GameObject outline = CreateRoadOutline(line, renderingOptions.outlineMaterial, Global.tilesizeRank * (renderingOptions.lineWidth + layer.defaultRendering.outlineWidth));
                if (layer.useColliders)
                {
                    outline.AddComponent <MeshCollider>().sharedMesh = outline.GetComponent <MeshFilter>().sharedMesh;
                }

                outline.layer = line.layer;
                outline.tag   = line.tag;
            }
            else if (layer.useColliders)
            {
                //				Mesh m = gameObject.GetComponent<MeshFilter> ().sharedMesh;
                line.AddComponent <MeshCollider>();
            }
        }
예제 #2
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        public GORenderingOptions GetRenderingOptions()
        {
            GORenderingOptions renderingOptions = layer.defaultRendering;

            foreach (GORenderingOptions r in layer.renderingOptions)
            {
                if (r.kind == kind)
                {
                    defaultRendering = false;
                    renderingOptions = r;
                    break;
                }
            }
            return(renderingOptions);
        }
예제 #3
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        public Material GetMaterial(GORenderingOptions rendering, Vector3 center)
        {
            if (rendering.materials.Length > 0)
            {
                seed = (center.x + "/" + center.z).GetHashCode();
                UnityEngine.Random.InitState(seed);

                int      pick     = UnityEngine.Random.Range(0, rendering.materials.Length);
                Material material = rendering.materials [pick];
                return(material);
            }
            else
            {
                return(rendering.material);
            }
        }
예제 #4
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        public virtual IEnumerator CreateLine(GOTile tile, bool delayedLoad)
        {
            GORenderingOptions renderingOptions = GetRenderingOptions();

            if (renderingOptions.lineWidth == 0)
            {
                yield break;
            }

            GameObject line = new GameObject(name != null ? name : kind.ToString());

            line.transform.parent = parent.transform;

            //Layer mask
            if (layer.useLayerMask == true)
            {
                tile.AddObjectToLayerMask(layer, line);
            }

            GOFeatureMeshBuilder builder = new GOFeatureMeshBuilder(this);

            builder.BuildLine(line, layer, renderingOptions, tile.map);

            GOFeatureBehaviour fb = line.AddComponent <GOFeatureBehaviour>();

            fb.goFeature = this;

            if (layer.layerType == GOLayer.GOLayerType.Roads && name != null && name.Length > 0 && renderingOptions.useStreetNames)
            {
                GOStreetName streetName = new GameObject().AddComponent <GOStreetName>();
                streetName.gameObject.name = name + "_streetname";
                streetName.transform.SetParent(line.transform);
                yield return(tile.StartCoroutine(streetName.Build(name)));
            }

            if (layer.OnFeatureLoad != null)
            {
                layer.OnFeatureLoad.Invoke(builder.mesh, layer, kind, builder.center);
            }

            if (delayedLoad)
            {
                yield return(null);
            }
        }
예제 #5
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        public virtual IEnumerator CreatePolygon(GOTile tile, bool delayedLoad)
        {
            GameObject           polygon          = null;
            GORenderingOptions   renderingOptions = GetRenderingOptions();
            GOFeatureMeshBuilder builder          = new GOFeatureMeshBuilder(this);

            //Materials
            Material material = tile.GetMaterial(renderingOptions, builder.center);
            Material roofMat  = renderingOptions.roofMaterial == null ? renderingOptions.material : renderingOptions.roofMaterial;

            if (sort != 0)
            {
                if (material)
                {
                    material.renderQueue = -(int)sort;
                }
                if (roofMat)
                {
                    roofMat.renderQueue = -(int)sort;
                }
            }

            //Group buildings by center coordinates
            if (layer.layerType == GOLayer.GOLayerType.Buildings && defaultRendering)
            {
                GameObject centerContainer = tile.findNearestCenter(builder.center, parent, material);
                parent   = centerContainer;
                material = centerContainer.GetComponent <GOMatHolder>().material;
            }

            int offset = 0;

            if (!layer.useRealHeight)
            {
                height = renderingOptions.polygonHeight;
            }


            if (height == 0f)
            {
                height = 0.05f;
            }
            polygon = builder.BuildPolygon(name, layer, height + offset);
            polygon.GetComponent <Renderer>().material = material;

            //}
            if (polygon == null)
            {
                yield break;
            }
            if (name == "")
            {
                name = "某大楼";
            }
            polygon.name = name;

            polygon.transform.parent = parent.transform;

            //Layer mask
            if (layer.useLayerMask == true)
            {
                tile.AddObjectToLayerMask(layer, polygon);
            }

            if (renderingOptions.tag.Length > 0)
            {
                polygon.tag = renderingOptions.tag;
            }
            Vector3 pos = polygon.transform.localPosition;

            if (layer.useRealHeight && roofMat != null)
            {
                roof                  = builder.CreateRoof();
                roof.name             = "roof";
                roof.transform.parent = polygon.transform;
                roof.GetComponent <MeshRenderer>().material = roofMat;
                roof.transform.position = new Vector3(roof.transform.position.x, height + 0.01f, roof.transform.position.z);
                roof.tag   = polygon.tag;
                roof.layer = polygon.layer;
                if (y < 1f)
                {
                    y = 0.02f;
                }
            }

            if (height > 1f)
            {
                polygon.AddComponent <BuildingCollider>().InitRoot(roof);
            }

            /* if (y > 0.45f)
             * {
             *   y = 0.01f;
             * }
             * else*/
            if (y == 0.2f || y == 0.096f || this.kind == GOFeatureKind.commercial || this.kind == GOFeatureKind.recreation_ground || this.kind == GOFeatureKind.attraction)
            {
                y = 0.02f;
            }
            else if (y == 0.098f)
            {
                y = 0.03f;
            }
            // y = y * Global.tilesizeRank;
            pos.y = y;
            //polygon.transform.position = pos;
            polygon.transform.localPosition = pos;

            GOFeatureBehaviour fb = polygon.AddComponent <GOFeatureBehaviour>();

            fb.goFeature = this;
            if (layer.OnFeatureLoad != null)
            {
                layer.OnFeatureLoad.Invoke(builder.mesh, layer, kind, builder.center);
            }

            if (delayedLoad)
            {
                yield return(null);
            }
        }