public void LoadTopScores(string leaderboardCode, TaskCompletionSource <Dictionary <string, List <WaveEngine.Social.LeaderboardScore> > > tcs) { var customLeaderboardsCallback = new CustomLeaderBoardsCallback(tcs); var pendingResult = GamesClass.Leaderboards.LoadTopScores(client, leaderboardCode, 2, 0, 25); pendingResult.SetResultCallback(customLeaderboardsCallback); }
/// <summary> /// Loads the player-centered page of scores for a given leaderboard. If the player does not have a score on this leaderboard, this call will return the top page instead. /// </summary> /// <param name="leaderboardCode">The leaderboard code.</param> /// <param name="count">The maximum number of scores. Must be between 1 and 25.</param> /// <param name="socialOnly">If <c>true</c>, the result will only contain the scores of players in the viewing player's circles.</param> /// <param name="forceReload">If <c>true</c>, this call will clear any locally cached data and attempt to fetch the latest data from the server. This would commonly be used for something like a user-initiated refresh. Normally, this should be set to false to gain advantages of data caching.</param> /// <param name="tcs">The TCS.</param> public void LoadPlayerCenteredScores(string leaderboardCode, int count, bool socialOnly, bool forceReload, TaskCompletionSource <IEnumerable <WaveEngine.Social.LeaderboardScore> > tcs) { var leaderboardCollection = socialOnly ? LeaderboardVariant.CollectionSocial : LeaderboardVariant.CollectionPublic; var customLeaderboardsCallback = new CustomLeaderBoardsCallback(tcs); var pendingResult = GamesClass.Leaderboards.LoadPlayerCenteredScores(this.client, leaderboardCode, LeaderboardVariant.TimeSpanAllTime, leaderboardCollection, count, forceReload); pendingResult.SetResultCallback(customLeaderboardsCallback); }
/// <summary> /// Loads the top page of scores for a given leaderboard. /// </summary> /// <param name="leaderboardCode">The leaderboard code.</param> /// <param name="count">The maximum number of scores. Must be between 1 and 25.</param> /// <param name="socialOnly">If <c>true</c>, the result will only contain the scores of players in the viewing player's circles.</param> /// <param name="forceReload">If <c>true</c>, this call will clear any locally cached data and attempt to fetch the latest data from the server. This would commonly be used for something like a user-initiated refresh. Normally, this should be set to false to gain advantages of data caching.</param> /// <param name="tcs">The TCS.</param> public void LoadTopScores(string leaderboardCode, int count, bool socialOnly, bool forceReload, TaskCompletionSource<IEnumerable<WaveEngine.Social.LeaderboardScore>> tcs) { var leaderboardCollection = socialOnly ? LeaderboardVariant.CollectionSocial : LeaderboardVariant.CollectionPublic; var customLeaderboardsCallback = new CustomLeaderBoardsCallback(tcs); var pendingResult = GamesClass.Leaderboards.LoadTopScores(this.client, leaderboardCode, LeaderboardVariant.TimeSpanAllTime, leaderboardCollection, count, forceReload); pendingResult.SetResultCallback(customLeaderboardsCallback); }