protected override void Initialize() { hmd = null; // Initialize OVR OVR.Initialize(); // Create the HMD hmd = OVR.HmdCreate(0); if(this.IsConnected = (hmd != null)) { this.IsConnected = true; } else { hmd = OVR.HmdCreateDebug(HMDType.DK1); this.IsConnected = false; } // Attach HMD to windows hmd.AttachToWindow(this.application.NativeWindows); //var renderTargetSize = hmd.GetDefaultRenderTargetSize(0.5f); var renderTargetSize = new Size2(1280, 800); // Create our render target renderTarget = WaveServices.GraphicsDevice.RenderTargets.CreateRenderTarget(renderTargetSize.Width, renderTargetSize.Height); var InternalRenderTarget = application.Adapter.Graphics.RenderTargetManager.TargetFromHandle<DXRenderTarget>(renderTarget.TextureHandle); // The viewport sizes Rect[] eyeRenderViewport = new Rect[2]; eyeRenderViewport[0] = new Rect(0, 0, renderTargetSize.Width / 2, renderTargetSize.Height); eyeRenderViewport[1] = new Rect((renderTargetSize.Width + 1) / 2, 0, renderTargetSize.Width / 2, renderTargetSize.Height); // Create our eye texture data eyeTexture = new D3D11TextureData[2]; eyeTexture[0].Header.API = RenderAPIType.D3D11; eyeTexture[0].Header.TextureSize = renderTargetSize; eyeTexture[0].Header.RenderViewport = eyeRenderViewport[0]; eyeTexture[0].pTexture = InternalRenderTarget.NativeTexture; eyeTexture[0].pSRView = InternalRenderTarget.NativeResourceView; // Right eye uses the same texture, but different rendering viewport eyeTexture[1] = eyeTexture[0]; eyeTexture[1].Header.RenderViewport = eyeRenderViewport[1]; // Configure d3d11 D3D11ConfigData d3d11cfg = new D3D11ConfigData(); d3d11cfg.Header.API = RenderAPIType.D3D11; d3d11cfg.Header.RTSize = hmd.Resolution; d3d11cfg.Header.Multisample = 1; d3d11cfg.pDevice = this.graphicsDevice.NativeDevice; d3d11cfg.pDeviceContext = this.graphicsDevice.NativeContext; d3d11cfg.pBackBufferRT = this.graphicsDevice.NativeBackBuffer; d3d11cfg.pSwapChain = this.graphicsDevice.NativeSwapChain; // Configure rendering eyeRenderDesc = new EyeRenderDesc[2]; if (!hmd.ConfigureRendering(d3d11cfg, DistortionCapabilities.Chromatic | DistortionCapabilities.TimeWarp | DistortionCapabilities.Vignette, hmd.DefaultEyeFov, eyeRenderDesc)) { throw new Exception("Invalid configure rendering"); } // Set enabled capabilities hmd.EnabledCaps = HMDCapabilities.LowPersistence | HMDCapabilities.DynamicPrediction; // Configure tracking hmd.ConfigureTracking(TrackingCapabilities.Orientation | TrackingCapabilities.Position | TrackingCapabilities.MagYawCorrection, TrackingCapabilities.None); // Dimiss the Health and Safety Windows hmd.DismissHSWDisplay(); // Get HMD output this.application.SetAdapterOutput(hmd.DeviceName); }
static Size2() { Zero = new Size2(0, 0); Empty = Zero; }
protected override void Initialize() { hmd = null; // Initialize OVR OVR.Initialize(); // Create the HMD hmd = OVR.HmdCreate(0); if (this.IsConnected = (hmd != null)) { this.IsConnected = true; } else { hmd = OVR.HmdCreateDebug(HMDType.DK1); this.IsConnected = false; } // Attach HMD to windows hmd.AttachToWindow(this.application.NativeWindows); //var renderTargetSize = hmd.GetDefaultRenderTargetSize(0.5f); var renderTargetSize = new Size2(1280, 800); // Create our render target renderTarget = WaveServices.GraphicsDevice.RenderTargets.CreateRenderTarget(renderTargetSize.Width, renderTargetSize.Height); var InternalRenderTarget = application.Adapter.Graphics.RenderTargetManager.TargetFromHandle <DXRenderTarget>(renderTarget.TextureHandle); // The viewport sizes Rect[] eyeRenderViewport = new Rect[2]; eyeRenderViewport[0] = new Rect(0, 0, renderTargetSize.Width / 2, renderTargetSize.Height); eyeRenderViewport[1] = new Rect((renderTargetSize.Width + 1) / 2, 0, renderTargetSize.Width / 2, renderTargetSize.Height); // Create our eye texture data eyeTexture = new D3D11TextureData[2]; eyeTexture[0].Header.API = RenderAPIType.D3D11; eyeTexture[0].Header.TextureSize = renderTargetSize; eyeTexture[0].Header.RenderViewport = eyeRenderViewport[0]; eyeTexture[0].pTexture = InternalRenderTarget.NativeTexture; eyeTexture[0].pSRView = InternalRenderTarget.NativeResourceView; // Right eye uses the same texture, but different rendering viewport eyeTexture[1] = eyeTexture[0]; eyeTexture[1].Header.RenderViewport = eyeRenderViewport[1]; // Configure d3d11 D3D11ConfigData d3d11cfg = new D3D11ConfigData(); d3d11cfg.Header.API = RenderAPIType.D3D11; d3d11cfg.Header.RTSize = hmd.Resolution; d3d11cfg.Header.Multisample = 1; d3d11cfg.pDevice = this.graphicsDevice.NativeDevice; d3d11cfg.pDeviceContext = this.graphicsDevice.NativeContext; d3d11cfg.pBackBufferRT = this.graphicsDevice.NativeBackBuffer; d3d11cfg.pSwapChain = this.graphicsDevice.NativeSwapChain; // Configure rendering eyeRenderDesc = new EyeRenderDesc[2]; if (!hmd.ConfigureRendering(d3d11cfg, DistortionCapabilities.Chromatic | DistortionCapabilities.TimeWarp | DistortionCapabilities.Vignette, hmd.DefaultEyeFov, eyeRenderDesc)) { throw new Exception("Invalid configure rendering"); } // Set enabled capabilities hmd.EnabledCaps = HMDCapabilities.LowPersistence | HMDCapabilities.DynamicPrediction; // Configure tracking hmd.ConfigureTracking(TrackingCapabilities.Orientation | TrackingCapabilities.Position | TrackingCapabilities.MagYawCorrection, TrackingCapabilities.None); // Dimiss the Health and Safety Windows hmd.DismissHSWDisplay(); // Get HMD output this.application.SetAdapterOutput(hmd.DeviceName); }