protected override void CreateScene()
        {
            this.Load(WaveContent.Scenes.RenderTargetScene);

            // First, we creates the RenderTarget where the scene will be rendered
            this.SmallTarget = WaveServices.GraphicsDevice.RenderTargets.CreateRenderTarget(256, 256);

            // Then, retrieve the camera from this scene and set the RenderTarget property in the Camera3D component.
            var defaultCamera3D = this.EntityManager.Find("defaultCamera3D");
            var camera3DComponent = defaultCamera3D.FindComponent<Camera3D>(isExactType: false);
            camera3DComponent.RenderTarget = this.SmallTarget;
        }
예제 #2
0
        protected override void CreateScene()
        {
            this.Load(WaveContent.Scenes.RenderTargetScene);

            // First, we creates the RenderTarget where the scene will be rendered
            this.SmallTarget = WaveServices.GraphicsDevice.RenderTargets.CreateRenderTarget(256, 256);

            // Then, retrieve the camera from this scene and set the RenderTarget property in the Camera3D component.
            var defaultCamera3D   = this.EntityManager.Find("defaultCamera3D");
            var camera3DComponent = defaultCamera3D.FindComponent <Camera3D>(isExactType: false);

            camera3DComponent.RenderTarget = this.SmallTarget;
        }