internal static void RenderFrameBorder(Vector2 Min, Vector2 Max, float rounding) { FlowContext.Window w = GlobalContext.CurrentWindow; float border_size = CurrentStyle.FrameBorderSize; if (border_size > 0.0f) { w.DrawList.AddRect(Min + Vector2.One, Max + Vector2.One, CurrentStyle.BorderShadow, rounding, border_size); w.DrawList.AddRect(Min, Max, CurrentStyle.Border, rounding, border_size); } }
private static void AddWindowToDrawData(FlowContext.Window Window, DrawData Data) { //TODO: Metrics AddDrawListToDrawData(Window.DrawList, Data); }