예제 #1
0
        private void OnEnable()
        {
            window = this;

            // Tabs
            List <TabContainer> tabsList = new List <TabContainer>();

            tabsList.Add(new TabContainer("Info", window.TabInfo, -1));

            Assembly assembly = Assembly.GetAssembly(typeof(SetupTabAttribute));

            Type[] gameTypes = assembly.GetTypes().Where(m => m.IsDefined(typeof(SetupTabAttribute), true)).ToArray();

            foreach (Type type in gameTypes)
            {
                //Get attribute
                SetupTabAttribute[] tabAttributes = (SetupTabAttribute[])Attribute.GetCustomAttributes(type, typeof(SetupTabAttribute));

                for (int i = 0; i < tabAttributes.Length; i++)
                {
                    UnityEngine.Object tabObject = EditorUtils.GetAsset(type);
                    if (tabObject != null)
                    {
                        tabsList.Add(new TabContainer(tabAttributes[i].tabName, tabObject, tabAttributes[i].priority));
                    }
                }
            }

            tabContainers = tabsList.OrderBy(x => x.priority).ToArray();
            tabs          = new string[tabContainers.Length];
            for (int i = 0; i < tabs.Length; i++)
            {
                tabs[i] = tabContainers[i].name;
            }

            //Buttons
            //Project settings
            for (int i = 0; i < projectSettings.Length; i++)
            {
                projectSettings[i].Init();
            }

            //Project folders
            for (int i = 0; i < projectFolders.Length; i++)
            {
                projectFolders[i].Init();
            }

            //Project files
            for (int i = 0; i < projectFiles.Length; i++)
            {
                projectFiles[i].Init();
            }

            EditorCoroutines.Execute(GetRequest(PROTOTYPE_URL));
        }
예제 #2
0
        public static void InitializeStyles()
        {
            if (isInited)
            {
                return;
            }

            if (!editorSkin)
            {
                if (EditorGUIUtility.isProSkin)
                {
                    editorSkin = EditorUtils.GetAsset <GUISkin>(GUISKIN_PRO_NAME);
                }

                if (!editorSkin)
                {
                    editorSkin = EditorUtils.GetAsset <GUISkin>(GUISKIN_NAME);
                }
            }

            if (editorSkin)
            {
                LoadIcons();

                tab = editorSkin.GetStyle("Tab");

                box_01 = editorSkin.GetStyle("box_01");
                box_02 = editorSkin.GetStyle("box_02");
                box_03 = editorSkin.GetStyle("box_03");

                label_small      = editorSkin.GetStyle("label_small");
                label_small_bold = editorSkin.GetStyle("label_small_bold");

                label_medium      = editorSkin.GetStyle("label_medium");
                label_medium_bold = editorSkin.GetStyle("label_medium_bold");

                label_large      = editorSkin.GetStyle("label_large");
                label_large_bold = editorSkin.GetStyle("label_large_bold");

                button_01       = editorSkin.GetStyle("button_01");
                button_01_large = editorSkin.GetStyle("button_01_large");

                button_02       = editorSkin.GetStyle("button_02");
                button_02_large = editorSkin.GetStyle("button_02_large");

                button_03       = editorSkin.GetStyle("button_03");
                button_03_large = editorSkin.GetStyle("button_03_large");

                button_04       = editorSkin.GetStyle("button_04");
                button_04_large = editorSkin.GetStyle("button_04_large");

                button_05       = editorSkin.GetStyle("button_05");
                button_05_large = editorSkin.GetStyle("button_05_large");

                helpbox = editorSkin.GetStyle("helpbox");

                isInited = true;
            }
            else
            {
                if (!isLoading)
                {
                    EditorCoroutines.Execute(TryToInitStyles());
                }

                isLoading = true;
            }
        }
예제 #3
0
 public void Init()
 {
     settingObject = EditorUtils.GetAsset(type);
 }