protected void DrawEditor() { bool delta = false; GUILayout.BeginVertical(GUILayout.MaxWidth(400f)); GUILayout.BeginHorizontal(); GUILayout.Label("Start Size"); startSizeRange = UIUtils.Vector2InputField(GUILayoutUtility.GetRect(200f, 30f), startSizeRange, startSizeRangeString, GUI.skin.label, GUI.skin.textArea, out delta); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); GUILayout.Label("Emission Rate"); emissionRateRange = UIUtils.Vector2InputField(GUILayoutUtility.GetRect(200f, 30f), emissionRateRange, emissionRateRangeString, GUI.skin.label, GUI.skin.textArea, out delta); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); GUILayout.Label("Emission Speed"); emissionSpeedRange = UIUtils.Vector2InputField(GUILayoutUtility.GetRect(200f, 30f), emissionSpeedRange, emissionSpeedRangeString, GUI.skin.label, GUI.skin.textArea, out delta); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); GUILayout.Label("Lifetime Range"); lifetimeRange = UIUtils.Vector2InputField(GUILayoutUtility.GetRect(200f, 30f), lifetimeRange, lifetimeRangeString, GUI.skin.label, GUI.skin.textArea, out delta); GUILayout.EndHorizontal(); GUILayout.EndVertical(); }
protected void DrawMaterialEdit() { float headerWidth = 120f; bool delta = false; GUILayout.Label("<b>Textures</b>"); foreach (KeyValuePair <string, string> kvp in textureValues.ToList()) { GUILayout.BeginHorizontal(); GUILayout.Label($"{kvp.Key}", GUILayout.Width(headerWidth)); GUILayout.Label("Texture Path"); // Button to set that we are toggling the texture picker if (GUILayout.Button(kvp.Value)) { textureEdits[kvp.Key] = !textureEdits[kvp.Key]; Utils.Log($"[TP] Edit flag state {textureEdits[kvp.Key]}", LogType.UI); // if yes, open the window if (textureEdits[kvp.Key]) { WaterfallUI.Instance.OpenTextureEditWindow(kvp.Key, textureValues[kvp.Key]); Utils.Log("[TP] Open Window", LogType.UI); } } // If picker open if (textureEdits[kvp.Key]) { // Close all other pickers foreach (KeyValuePair <string, bool> kvp2 in textureEdits.ToList()) { if (kvp2.Key != kvp.Key) { textureEdits[kvp2.Key] = false; } } string newTex = WaterfallUI.Instance.GetTextureFromPicker(); if (newTex != kvp.Value) { textureValues[kvp.Key] = newTex; Utils.Log($"[MaterialEditWindow] Changed {kvp.Key} to {textureValues[kvp.Key]}", LogType.UI); model.SetTexture(matl, kvp.Key, textureValues[kvp.Key]); } } GUILayout.EndHorizontal(); delta = false; GUILayout.BeginHorizontal(); GUILayout.Space(headerWidth); GUILayout.Label($"UV Scale", GUILayout.Width(headerWidth)); textureScaleValues[kvp.Key] = UIUtils.Vector2InputField(GUILayoutUtility.GetRect(200f, 30f), textureScaleValues[kvp.Key], textureScaleStrings[kvp.Key], GUI.skin.label, GUI.skin.textArea, out delta); if (delta) { model.SetTextureScale(matl, kvp.Key, textureScaleValues[kvp.Key]); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); GUILayout.Space(headerWidth); GUILayout.Label($"UV Offset", GUILayout.Width(headerWidth)); textureOffsetValues[kvp.Key] = UIUtils.Vector2InputField(GUILayoutUtility.GetRect(200f, 30f), textureOffsetValues[kvp.Key], textureOffsetStrings[kvp.Key], GUI.skin.label, GUI.skin.textArea, out delta); if (delta) { model.SetTextureOffset(matl, kvp.Key, textureOffsetValues[kvp.Key]); } GUILayout.EndHorizontal(); } GUILayout.Label("<b>Material Parameters</b>"); foreach (KeyValuePair <string, Color> kvp in colorValues.ToList()) { GUILayout.BeginHorizontal(); GUILayout.Label(kvp.Key, GUILayout.Width(headerWidth)); GUILayout.Space(10); // Button to set that we are toggling the color picker if (GUILayout.Button("", GUILayout.Width(60))) { colorEdits[kvp.Key] = !colorEdits[kvp.Key]; Utils.Log($"[CP] Edit flag state {colorEdits[kvp.Key]}", LogType.UI); // if yes, open the window if (colorEdits[kvp.Key]) { WaterfallUI.Instance.OpenColorEditWindow(colorValues[kvp.Key]); Utils.Log("[CP] Open Window", LogType.UI); } } // If picker open if (colorEdits[kvp.Key]) { // Close all other pickers foreach (KeyValuePair <string, bool> kvp2 in colorEdits.ToList()) { if (kvp2.Key != kvp.Key) { colorEdits[kvp2.Key] = false; } } Color c = WaterfallUI.Instance.GetColorFromPicker(); if (!c.IsEqualTo(colorValues[kvp.Key])) { colorValues[kvp.Key] = c; delta = true; } } Rect tRect = GUILayoutUtility.GetLastRect(); tRect = new Rect(tRect.x + 3, tRect.y + 3, tRect.width - 6, tRect.height - 6); GUI.DrawTexture(tRect, colorTextures[kvp.Key]); //GUILayout.Space(10); //colorValues[kvp.Key] = UIUtils.ColorInputField(GUILayoutUtility.GetRect(200f, 30f), colorValues[kvp.Key], colorStrings[kvp.Key], GUI.skin.label, GUI.skin.textArea, out delta); if (delta) { colorTextures[kvp.Key] = MaterialUtils.GenerateColorTexture(64, 32, colorValues[kvp.Key]); model.SetColor(matl, kvp.Key, colorValues[kvp.Key]); } GUILayout.EndHorizontal(); } foreach (KeyValuePair <string, float> kvp in floatValues.ToList()) { float sliderVal; string textVal; GUILayout.BeginHorizontal(); GUILayout.Label(kvp.Key, GUILayout.Width(headerWidth)); sliderVal = GUILayout.HorizontalSlider(floatValues[kvp.Key], WaterfallConstants.ShaderPropertyMap[kvp.Key].floatRange.x, WaterfallConstants.ShaderPropertyMap[kvp.Key].floatRange.y); if (sliderVal != floatValues[kvp.Key]) { floatValues[kvp.Key] = sliderVal; floatStrings[kvp.Key] = sliderVal.ToString(); model.SetFloat(matl, kvp.Key, floatValues[kvp.Key]); } textVal = GUILayout.TextArea(floatStrings[kvp.Key], GUILayout.Width(90f)); if (textVal != floatStrings[kvp.Key]) { float outVal; if (float.TryParse(textVal, out outVal)) { floatValues[kvp.Key] = outVal; model.SetFloat(matl, kvp.Key, floatValues[kvp.Key]); } floatStrings[kvp.Key] = textVal; } //float parsed = kvp.Value; //if (float.TryParse(textVal, out parsed)) //{ // if (parsed != floatValues[kvp.Key]) // { // floatValues[kvp.Key] = parsed; // matl.SetFloat(kvp.Key, parsed); // } //} GUILayout.EndHorizontal(); } foreach (KeyValuePair <string, Vector4> kvp in vec4Values.ToList()) { Vector3 vecVal; string textVal; GUILayout.BeginHorizontal(); GUILayout.Label(kvp.Key, GUILayout.Width(headerWidth)); vecVal = UIUtils.Vector3InputField(GUILayoutUtility.GetRect(200f, 30f), kvp.Value, vec4Strings[kvp.Key], GUI.skin.label, GUI.skin.textArea); Vector4 temp = new Vector4(vecVal.x, vecVal.y, vecVal.z, 0f); if (temp != vec4Values[kvp.Key]) { vec4Values[kvp.Key] = temp; matl.SetVector4(kvp.Key, temp); } GUILayout.EndHorizontal(); } }