public DialogueInfo() { character = null; audio = ""; dialogue = "Placeholder Dialogue!"; _duration = 3; }
DialogueCharacterComponent FindCharacterComponent(DialogueCharacterInfo characterInfo) { DialogueCharacterComponent[] characterComponents = GameObject.FindObjectsOfType <DialogueCharacterComponent>(); foreach (DialogueCharacterComponent dialogueCharacter in characterComponents) { if (dialogueCharacter.CharacterInfo == characterInfo) { return(dialogueCharacter); } } return(null); }