void DelayMethod_Sawn() { { if (pausable.pausing) { Invoke("DelayMethod_Sawn", 1.0f); Debug.Log("DelayMethod_Sawn_retry"); } else { Water2D_Spawner.Spawn(); Debug.Log("DelayMethod_Sawn"); } } }
public void StartGame() { if (!_started) { spawner.Spawn(); _started = true; playButton.GetComponent <UnityEngine.UI.Image>().sprite = restartImage; UnityEngine.UI.SpriteState ss = playButton.spriteState; ss.pressedSprite = restartImageP; playButton.spriteState = ss; } else { Scene currentScene = SceneManager.GetActiveScene(); SceneManager.LoadScene(currentScene.name); } }
// Start is called before the first frame update void Start() { Time.timeScale = 1.0f; spawner = GetComponentInChildren <Water2D.Water2D_Spawner>(); gyroAvailable = EnableGyro(); if (levelComplete != null) { levelComplete.SetActive(false); } if (pauseMenu != null) { pauseMenu.SetActive(false); } if (autoStart) { spawner.Spawn(); } }
static void RunSpawner() { instance.Spawn(); }