public void Start() { log = new Log(this.GetType().Name); log.Debug("Start"); if (gui == null) { gui = this.gameObject.AddComponent <MainMenuGui> (); gui.UpdateToolbarStock(); gui.SetVisible(false); } config = readConfig(); KspIssue3838Fix.ApplyFix(config.enableExperimentalEditorExtensionsCompatibility); editorFSM = (KerbalFSM)Refl.GetValue(EditorLogic.fetch, "\u0001"); cursorLocker = Application.platform == RuntimePlatform.WindowsPlayer ? new WinCursorLocker() : (CursorLocker) new UnityLocker(); movementBounds = new Bounds(); if (EditorDriver.editorFacility == EditorFacility.VAB) { movementBounds = config.vab.bounds; } else if (EditorDriver.editorFacility == EditorFacility.SPH) { movementBounds = config.sph.bounds; } if (!config.enforceBounds) { movementBounds = new Bounds(Vector3.zero, Vector3.one * float.MaxValue); } var restartListener = new EventVoid.OnEvent(this.OnEditorRestart); GameEvents.onEditorRestart.Add(restartListener); OnCleanup += () => GameEvents.onEditorRestart.Remove(restartListener); var partEventListener = new EventData <ConstructionEventType, Part> .OnEvent(this.OnPartEvent); GameEvents.onEditorPartEvent.Add(partEventListener); OnCleanup += () => GameEvents.onEditorPartEvent.Remove(partEventListener); if (config.defaultCamera) { SwitchMode(false); ResetCamera(); } }
public void Start() { Log.SetTitle("this.GetType ().Name"); Log.Debug("Start"); #if (DEBUG) Log.SetLevel(Log.LEVEL.INFO); Log.Debug("Start 2"); gui = null; #endif if (gui == null) { gui = this.gameObject.AddComponent <MainMenuGui>(); gui.UpdateToolbarStock(); gui.SetVisible(false); } readConfig(); // KspIssue3838Fix.ApplyFix (config.enableExperimentalEditorExtensionsCompatibility); //editorFSM = (KerbalFSM)Refl.GetValue (EditorLogic.fetch, "\u0001"); //Log.Info ("editorFSM: " + editorFSM.ToString ()); cursorLocker = Application.platform == RuntimePlatform.WindowsPlayer ? new WinCursorLocker() : (CursorLocker) new UnityLocker(); var restartListener = new EventVoid.OnEvent(this.OnEditorRestart); GameEvents.onEditorRestart.Add(restartListener); OnCleanup += () => GameEvents.onEditorRestart.Remove(restartListener); var partEventListener = new EventData <ConstructionEventType, Part> .OnEvent(this.OnPartEvent); GameEvents.onEditorPartEvent.Add(partEventListener); OnCleanup += () => GameEvents.onEditorPartEvent.Remove(partEventListener); UpdateForEditor(); }
public void Update() { if (gui == null) { gui = this.gameObject.AddComponent <MainMenuGui> (); gui.UpdateToolbarStock(); gui.SetVisible(false); } if (HighLogic.LoadedScene == GameScenes.EDITOR) { if (MainMenuGui.WASD_Button == null) { GameEvents.onGUIApplicationLauncherReady.Add(gui.OnGUIApplicationLauncherReady); } gui.OnGUIShowApplicationLauncher(); } else { //setToolbarButtonVisibility (true); } gui.set_WASD_Button_active(cameraEnabled && EditorLogic.SelectedPart == null); }
public void Update() { if (lastEditorMode != EditorDriver.editorFacility) { checkMovementBounds(); if (config.defaultCamera) { SwitchMode(false, false, true); ResetCamera(); } //UpdateForEditor(); } if (gui == null) { gui = this.gameObject.AddComponent <MainMenuGui>(); gui.UpdateToolbarStock(); gui.SetVisible(false); } gui.set_WASD_Button_active(cameraEnabled && EditorLogic.SelectedPart == null); }
public void Update() { if (gui == null) { gui = this.gameObject.AddComponent<MainMenuGui> (); gui.UpdateToolbarStock (); gui.SetVisible (false); } if (HighLogic.LoadedScene == GameScenes.EDITOR ) { if (gui.WASD_Button == null) GameEvents.onGUIApplicationLauncherReady.Add (gui.OnGUIApplicationLauncherReady); gui.OnGUIShowApplicationLauncher (); } else { //setToolbarButtonVisibility (true); } gui.set_WASD_Button_active (cameraEnabled && EditorLogic.SelectedPart == null ); }
public void Start() { Log.SetTitle ("this.GetType ().Name"); Log.Debug ("Start"); #if (DEBUG) Log.SetLevel (Log.LEVEL.INFO); Log.Debug ("Start"); gui = null; #endif if (gui == null) { gui = this.gameObject.AddComponent<MainMenuGui> (); gui.UpdateToolbarStock (); gui.SetVisible (false); } readConfig (); KspIssue3838Fix.ApplyFix (config.enableExperimentalEditorExtensionsCompatibility); editorFSM = (KerbalFSM)Refl.GetValue (EditorLogic.fetch, "\u0001"); cursorLocker = Application.platform == RuntimePlatform.WindowsPlayer ? new WinCursorLocker () : (CursorLocker)new UnityLocker (); movementBounds = new Bounds (); if (EditorDriver.editorFacility == EditorFacility.VAB) { movementBounds = config.vab.bounds; } else if (EditorDriver.editorFacility == EditorFacility.SPH) { movementBounds = config.sph.bounds; } if (!config.enforceBounds) { movementBounds = new Bounds (Vector3.zero, Vector3.one * float.MaxValue); } var restartListener = new EventVoid.OnEvent (this.OnEditorRestart); GameEvents.onEditorRestart.Add (restartListener); OnCleanup += () => GameEvents.onEditorRestart.Remove (restartListener); var partEventListener = new EventData<ConstructionEventType, Part>.OnEvent (this.OnPartEvent); GameEvents.onEditorPartEvent.Add (partEventListener); OnCleanup += () => GameEvents.onEditorPartEvent.Remove (partEventListener); if (config.defaultCamera) { SwitchMode (false); ResetCamera (); } }
public void Start() { Log.SetTitle ("this.GetType ().Name"); Log.Debug ("Start"); #if (DEBUG) Log.SetLevel (Log.LEVEL.INFO); Log.Debug ("Start 2"); gui = null; #endif if (gui == null) { gui = this.gameObject.AddComponent<MainMenuGui> (); gui.UpdateToolbarStock (); gui.SetVisible (false); } readConfig (); // KspIssue3838Fix.ApplyFix (config.enableExperimentalEditorExtensionsCompatibility); //editorFSM = (KerbalFSM)Refl.GetValue (EditorLogic.fetch, "\u0001"); //Log.Info ("editorFSM: " + editorFSM.ToString ()); cursorLocker = Application.platform == RuntimePlatform.WindowsPlayer ? new WinCursorLocker () : (CursorLocker)new UnityLocker (); checkMovementBounds (); var restartListener = new EventVoid.OnEvent (this.OnEditorRestart); GameEvents.onEditorRestart.Add (restartListener); OnCleanup += () => GameEvents.onEditorRestart.Remove (restartListener); var partEventListener = new EventData<ConstructionEventType, Part>.OnEvent (this.OnPartEvent); GameEvents.onEditorPartEvent.Add (partEventListener); OnCleanup += () => GameEvents.onEditorPartEvent.Remove (partEventListener); if (config.defaultCamera) { SwitchMode (false); ResetCamera (); } }