public virtual void OnStartGame() { this.m_MapManager = CMapManager.GetInstance(); this.m_MapManager.OnMapGenerateComplete -= this.SpawnCharacter; this.m_MapManager.OnMapGenerateComplete += this.SpawnCharacter; }
protected override void Start() { base.Start(); this.SetAnimation("AnimParam", 20); this.m_MapManager = CMapManager.GetInstance(); }