private static void ShowWarrior(int choice) { Warrior player = new Warrior(0, 0, 0, 0, 0); Console.Clear(); string message = ""; if (choice == 1) { player = new Gladiator(); Gladiator.Weapon(); message = "ATAK SPECJALNY OBRONA = 45"; } else if (choice == 2) { player = new Neckromancer(); Neckromancer.Weapon(); message = "ATAK SPECJALNY ZABIERA 50% ZYCIA I DODAJE DO SIEBIE"; } else if (choice == 3) { player = new Palladin(); Palladin.Weapon(); message = "ATAK SPECJALNY ATAK MIN = 40 I ATAK MAX = 150"; } else if (choice == 4) { player = new BowMan(); BowMan.Weapon(); message = "ATAK SPECJALNY OBRAZENIA = 200"; } else if (choice == 5) { player = new Wizzard(); Wizzard.Weapon(); message = " ATAK SPECJALNY PODWAJA ILOSC ZYCIA"; } Console.WriteLine($" ATAK MIN = {player.attackMin}"); Console.WriteLine($" ATAK MAX = {player.attackMax}"); Console.WriteLine($" OBRONA = {player.deffense}"); Console.WriteLine($" ZYCIE = {player.life}"); Console.WriteLine($" UNIK = {player.evasion}"); Console.WriteLine(message); Console.WriteLine(); Console.WriteLine(" Nacisnij dowolny klawisz"); Console.ReadKey(); }