예제 #1
0
        /// <summary>
        /// Interpolates intermediate points in uv and fits a curve
        /// </summary>
        /// <param name="c">the curve to fit</param>
        /// <param name="points">points to fit to, minimum 2</param>
        internal static void InterpoFit(MouldCurve c, IFitPoint[] points)
        {
            if (points.Length <= 1 || points.Length >= 5)//need at least 2 points to fit a curve, can't interpolate more than 4
                return;
            //recalculate s-positions based on xyz-values
            //if (RePos)
            //{
            //	Vect2 uv = new Vect2();
            //	Vect3 x0 = new Vect3();
            //	Vect3 x1 = new Vect3();
            //	fits[0][0] = 0;//initialize s paramter
            //	Surface.xVal(fits[0].UV, ref x0);//initialize starting x point
            //	for (int nFit = 1; nFit < fits.Length; nFit++)
            //	{
            //		Surface.xVal(fits[nFit].UV, ref x1);
            //		fits[nFit][0] = fits[nFit - 1][0] + x1.Distance(x0);
            //		x1.Set(x0);//store previous x point
            //	}
            //	for (int nFit = 0; nFit < fits.Length; nFit++)
            //		fits[nFit][0] /= fits.Last()[0];//convert length to position
            //	fits.Last()[0] = 1;//enforce unit length
            //}

            //linear uv interpolation to match minimum 5 points required

                double[][] uFits = new double[2][];
                double[] sFits = new double[5];
                uFits[0] = new double[5];
                uFits[1] = new double[5];
                double p;
                int i, nint = 0;
                Vect3 x2 = new Vect3(), x1 = new Vect3();
                Vect2 umid = new Vect2();
                Dictionary<int, int> FitstoSFits = new Dictionary<int, int>();
                if (points.Length == 4)
                {
                    //store fitpoints
                    sFits[nint] = points[nint][0] = 0;
                    uFits[0][nint] = points[nint][1];
                    uFits[1][nint] = points[nint][2];
                    c.xVal(points[nint].UV, ref x1);
                    FitstoSFits[nint] = nint;
                    nint++;
                    //store fitpoints
                    //sFits[nint] = fits[nint][0];
                    uFits[0][nint] = points[nint][1];
                    uFits[1][nint] = points[nint][2];
                    c.xVal(points[nint].UV, ref x2);
                    sFits[nint] = x2.Distance(x1) + sFits[nint - 1];
                    FitstoSFits[nint] = nint;
                    nint++;
                    //insert midpoint
                    //sFits[nint] = (fits[nint][0] + fits[nint - 1][0]) / 2.0;
                    umid = points[nint].UV + points[nint - 1].UV;
                    umid /= 2;
                    uFits[0][nint] = umid[0];
                    uFits[1][nint] = umid[1];
                    c.xVal(umid, ref x1);
                    sFits[nint] = x2.Distance(x1) + sFits[nint - 1];
                    nint++;
                    //store fitpoints
                    //sFits[nint] = fits[nint-1][0];
                    uFits[0][nint] = points[nint - 1][1];
                    uFits[1][nint] = points[nint - 1][2];
                    c.xVal(points[nint - 1].UV, ref x2);
                    sFits[nint] = x2.Distance(x1) + sFits[nint - 1];
                    FitstoSFits[nint - 1] = nint;
                    nint++;
                    //store fitpoints
                    //sFits[nint] = fits[nint-1][0];
                    uFits[0][nint] = points[nint - 1][1];
                    uFits[1][nint] = points[nint - 1][2];
                    c.xVal(points[nint - 1].UV, ref x1);
                    sFits[nint] = x2.Distance(x1) + sFits[nint - 1];
                    FitstoSFits[nint - 1] = nint;
                    nint++;
                }
                else
                {
                    int num = (5 - points.Length) / (points.Length - 1);//insertion points
                    num = num < 1 ? 1 : num;
                    for (i = 0; i < points.Length - 1; i++)
                    {
                        //store fitpoints
                        //sFits[nint] = fits[i][0];
                        uFits[0][nint] = points[i][1];
                        uFits[1][nint] = points[i][2];
                        FitstoSFits[i] = nint;
                        c.xVal(points[i].UV, ref x1);
                        if (i == 0)
                        {
                            sFits[nint] = 0;
                        }
                        else
                        {
                            sFits[nint] = x2.Distance(x1) + sFits[nint - 1];
                        }
                        x2.Set(x1);//store xprev
                        nint++;
                        for (int j = 1; j <= num; j++)
                        {
                            //interpolate insertion points and store
                            p = BLAS.interpolant(j, num + 2);
                            //sFits[nint] = BLAS.interpolate(p, fits[i + 1][0], fits[i][0]);
                            umid[0] = uFits[0][nint] = BLAS.interpolate(p, points[i + 1][1], points[i][1]);
                            umid[1] = uFits[1][nint] = BLAS.interpolate(p, points[i + 1][2], points[i][2]);
                            c.xVal(umid, ref x1);
                            sFits[nint] = x2.Distance(x1) + sFits[nint - 1];
                            x2.Set(x1);//store xprev
                            nint++;
                        }
                    }
                    //endpoint
                    //sFits[nint] = 1;
                    uFits[0][nint] = points[i][1];
                    uFits[1][nint] = points[i][2];
                    c.xVal(points[i].UV, ref x1);
                    sFits[nint] = x2.Distance(x1) + sFits[nint - 1];
                    System.Diagnostics.Debug.Assert(nint == 4);
                    FitstoSFits[i] = nint;

                }

                for (i = 0; i < sFits.Length; i++)
                    sFits[i] /= sFits.Last();
                //sFits[sFits.Length - 1] = 1;

                foreach (int key in FitstoSFits.Keys)
                    points[key][0] = sFits[FitstoSFits[key]];

                c.FitPoints = points;
                c.ReSpline(sFits, uFits);
        }
예제 #2
0
파일: Geodesic.cs 프로젝트: GabeTesta/Warps
        /// <summary>
        /// Fits a multi-segement geodesic between the specified fitpoints optionally specifying which segments to girth
        /// </summary>
        /// <param name="points">the array of fitpoints, must be more than 2</param>
        /// <param name="bGirths">an array specifying which segments to girth and which to spline 
        /// count is 1 less than the fitpoints count
        /// can be null which defaults to first and last segment girths</param>
        /// <returns>true if successful, false otherwise</returns>
        internal static bool Geo(MouldCurve g, IFitPoint[] points)
        {
            if (points == null || points.Length < 2)
                return false;
            else if (points.Length == 2 && g.IsGirth(0))
                return Geo(g, points[0], points[1]);

            //compiled piecewise values
            List<double> S = new List<double>();
            List<Vect2> U = new List<Vect2>();

            //segment values
            double[] spos = null;
            Vect2[] upos = null;

            Vect3 xyz = new Vect3(), xyp = new Vect3();

            //initialize S and U
            points[0].S = 0;
            S.Add(0);
            U.Add(points[0].UV);
            for (int i = 1; i < points.Length; i++)
            {
                //span a geo between the fitpoints
                //if (i % 2 == 1)
                if( g.IsGirth(i-1) )
                {
                    if (!GeoSegment(g, points[i - 1], points[i], ref spos, ref upos))
                        return false;

                    for (int nS = 1; nS < spos.Length; nS++)
                    {
                        //scale the spos by length to get distance
                        S.Add(spos[nS] * g.Length + points[i - 1].S);
                        //copy the upos
                        U.Add(upos[nS]);
                    }
                }
                else// if (i % 2 == 0)
                {
                    g.xVal(points[i - 1].UV, ref xyp);
                    g.xVal(points[i].UV, ref xyz);
                    S.Add(xyz.Distance(xyp) + points[i-1].S);
                    U.Add(points[i].UV);
                }
                points[i].S = S.Last();//store the curent length for paramterization
            }

            //reparamaterize
            g.Length = S.Last();
            for (int i = 0; i < S.Count; i++)
                S[i] /= g.Length;

            for (int i = 0; i < points.Length; i++)
                points[i].S /= g.Length;

            //spline the combined points
            g.ReSpline(S.ToArray(), U.ToArray());
            g.FitPoints = points;
            return true;
        }
예제 #3
0
        /// <summary>
        /// fit a curve to the specified points
        /// requires S parameter specified for each point
        /// requires at least 5 points
        /// </summary>
        /// <param name="points">points to fit to, minimum 5</param>
        internal static void SimpleFit(MouldCurve c, IFitPoint[] points)
        {
            Vect2 uv = new Vect2();
            Vect3 x0 = new Vect3();
            Vect3 x1 = new Vect3();

            double[][] uFits = new double[2][];
            double[] sFits = new double[points.Length];
            uFits[0] = new double[points.Length];
            uFits[1] = new double[points.Length];
            //complile fitpoints to fitting arrays
            sFits[0] = 0;
            points[0][0] = 0;
            c.xVal(points[0].UV, ref x0);//initialize starting x point
            for (int nFit = 0; nFit < points.Length; nFit++)
            {
                //sFits[nFit] = fits[nFit][0];
                uFits[0][nFit] = points[nFit][1];
                uFits[1][nFit] = points[nFit][2];

                if (nFit > 0)
                {
                    c.xVal(points[nFit].UV, ref x1);
                    points[nFit][0] = points[nFit - 1][0] + x1.Distance(x0);
                    x0.Set(x1);//store previous x point
                }
            }

            for (int nFit = 0; nFit < points.Length; nFit++)
                sFits[nFit] = points[nFit][0] /= points.Last()[0];//convert length to position
            //sFits[sFits.Length-1] = fits.Last()[0] = 1;//enforce unit length

            c.FitPoints = points;
            c.ReSpline(sFits, uFits);
        }
예제 #4
0
파일: Geodesic.cs 프로젝트: GabeTesta/Warps
        /// <summary>
        /// using the start, end and passed geo fit points will slide the points along their normals to achieve a geodesic
        /// </summary>
        /// <param name="g">the curve object to spline</param>
        /// <param name="start">the starting point of this segment</param>
        /// <param name="end">the ending point of this segment</param>
        /// <param name="sFits">the s-positons of each geo-point</param>
        /// <param name="uFits">the u-positons of each geo-point</param>
        /// <returns>true if successful, false otherwise</returns>
        static bool FitGeo(MouldCurve g, IFitPoint start, IFitPoint end, double[] sFits, Vect2[] uFits)
        {
            int NumFits = sFits.Length;
            int INC = NumFits - 1;
            int i;

            Vect2[] uNor = new Vect2[NumFits];
            Vect3 xyz = new Vect3(), dxu = new Vect3(), dxv = new Vect3();
            Vect2 ut = new Vect2(), un = new Vect2();
            double a11, a12, a22, det;
            //calculate insurface normals at each fitpoint
            uNor[0] = new Vect2();//fixed endpoint doesnt need normal
            for (i = 1; i < INC; i++)
            {
                g.Surface.xVec(uFits[i], ref xyz, ref dxu, ref dxv);
                //covariant metric tensor components
                a11 = dxu.Norm;
                a12 = dxu.Dot(dxv);
                a22 = dxv.Norm;

                det = Math.Sqrt(a11 * a22 - a12 * a12);

                //tangent(secant) vector u components
                ut = uFits[i + 1] - uFits[i - 1];

                //contravariant normal vector components in the surface plane
                un[0] = (a12 * ut[0] + a22 * ut[1]) / det;
                un[1] = -(a11 * ut[0] + a12 * ut[1]) / det;

                //store unit normal u components
                un.Magnitude = 1;
                uNor[i] = new Vect2(un);
            }
            uNor[INC] = new Vect2();//fixed endpoint doesnt need normal

            Vect3 xPrev = new Vect3();
            Vect3 ddxu = new Vect3(), ddxv = new Vect3(), dduv = new Vect3();
            Vect3[] xNor = new Vect3[NumFits];
            Vect3[] dxNor = new Vect3[NumFits];
            Vect3[] xTan = new Vect3[NumFits];
            double[] xLen = new double[NumFits];
            bool Conver = false;
            int nNwt; Vector x; DenseVector sNor;
            for (nNwt = 0; nNwt < 50; nNwt++)
            {
                xNor[0] = new Vect3();
                //update startpoint slide position
                if (start is SlidePoint)
                {
                    dxNor[0] = new Vect3();
                    (start as SlidePoint).Curve.xCvt((start as SlidePoint).SCurve, ref uFits[0], ref xPrev, ref xNor[0], ref dxNor[0]);
                    //uFits[0][0] = FitPoints[0][1];
                    //uFits[0][1] = FitPoints[0][2];
                }
                else
                    g.xVal(uFits[0], ref xPrev);

                //update endpoint slide position
                if (end is SlidePoint)
                {
                    uFits[INC][0] = end[1];
                    uFits[INC][1] = end[2];
                }

                xLen[0] = 0;
                //calc internal point vectors
                for (i = 1; i < NumFits; i++)
                {
                    g.Surface.xCvt(uFits[i], ref xyz, ref dxu, ref dxv, ref ddxu, ref ddxv, ref dduv);

                    a11 = uNor[i][0] * uNor[i][0];
                    a12 = uNor[i][0] * uNor[i][1] * 2;
                    a22 = uNor[i][1] * uNor[i][1];

                    // insurface normal x components
                    dxu.Scale(uNor[i][0]);
                    dxv.Scale(uNor[i][1]);
                    xNor[i] = dxu + dxv;

                    //insurface normal x derivatives
                    ddxu.Scale(a11);
                    dduv.Scale(a12);
                    ddxv.Scale(a22);
                    dxNor[i] = ddxu + dduv + ddxv;

                    //forward facing tangent vector
                    xTan[i] = xyz - xPrev;
                    xPrev.Set(xyz);

                    xLen[i] = xTan[i].Magnitude;//segment length
                    xLen[0] += xLen[i];//accumulate total length

                    xTan[i].Magnitude = 1;//unit tangent vector
                }
                //update endpoint slide position
                if (end is SlidePoint)
                {
                    (end as SlidePoint).Curve.xCvt((end as SlidePoint).SCurve, ref uFits[INC], ref xyz, ref xNor[INC], ref dxNor[INC]);
                }

                DenseMatrix A = new DenseMatrix(NumFits);
                sNor = new DenseVector(NumFits);
                double p0, pp, d, d0, dp, gm, g0, gp; int ix;

                //slide startpoint
                if (start is SlidePoint)
                {
                    //mid point normal vector dotted with end point tangent vectors
                    pp = xNor[0].Dot(xTan[1]);

                    for (g0 = gp = 0, ix = 0; ix < 3; ix++)
                    {
                        //midpoint tangent and curavture variantion
                        dp = (xNor[0][ix] - pp * xTan[1][ix]) / xLen[1];

                        //mid and top point gradients
                        g0 += -dp * xNor[0][ix] + xTan[1][ix] * dxNor[0][ix];
                        gp += dp * xNor[1][ix];
                    }
                    //geodesic residual and gradients
                    A[0, 0] = g0;
                    A[0, 1] = gp;
                    sNor[0] = pp;
                }
                else//fixed start point
                {
                    A[0, 0] = 1;
                    sNor[0] = 0;
                }

                for (i = 1; i < INC; i++)//internal points
                {
                    //midpoint normal dotted with tangents
                    p0 = xNor[i].Dot(xTan[i]);// BLAS.dot(xNor[i], xTan[i]);
                    pp = xNor[i].Dot(xTan[i + 1]);//BLAS.dot(xNor[i], xTan[i + 1]);

                    for (gm = g0 = gp = 0, ix = 0; ix < 3; ix++)
                    {
                        //midpoint curvature vector
                        d = xTan[i + 1][ix] - xTan[i][ix];

                        //midpoint tangent and curavture variantion
                        d0 = (xNor[i][ix] - p0 * xTan[i][ix]) / xLen[i];
                        dp = (xNor[i][ix] - pp * xTan[i + 1][ix]) / xLen[i + 1];

                        //bottom, mid and top point gradients
                        gm += d0 * xNor[i - 1][ix];
                        g0 += (-d0 - dp) * xNor[i][ix] + d * dxNor[i][ix];
                        gp += dp * xNor[i + 1][ix];
                    }
                    A[i, i - 1] = gm;
                    A[i, i] = g0;
                    A[i, i + 1] = gp;
                    sNor[i] = -p0 + pp;
                }

                if (end is SlidePoint)//slide endpoint
                {
                    p0 = xNor[i].Dot(xTan[i]);

                    for (gm = g0 = 0, ix = 0; ix < 3; ix++)
                    {
                        //midpoint tangent and curavture variantion
                        d0 = (xNor[i][ix] - p0 * xTan[i][ix]) / xLen[i];

                        //bottom, mid and top point gradients
                        gm += d0 * xNor[i - 1][ix];
                        g0 += -d0 * xNor[i][ix] - xTan[i][ix] * dxNor[i][ix];
                    }
                    A[i, i - 1] = gm;
                    A[i, i] = g0;
                    sNor[i] = -p0;
                }
                else//fixed endpoint
                {
                    A[i, i] = 1;
                    sNor[i] = 0;
                }

                LU decomp = A.LU();
                x = (Vector)decomp.Solve(sNor);

                double Reduce = Math.Min(1, .05 / x.AbsoluteMaximum());

                if( start is SlidePoint)
                        (start as SlidePoint).SCurve -= x[0] * Reduce;

                if( end is SlidePoint)
                        (end as SlidePoint).SCurve -= x[INC] * Reduce;

                for (i = 1; i < NumFits; i++)//increment uv points
                {
                    uFits[i][0] -= x[i] * uNor[i][0] * Reduce;
                    uFits[i][1] -= x[i] * uNor[i][1] * Reduce;
                }

                if (nNwt < 5)
                {
                    //keep initial (s)-increments within bounds
                    if (start is SlidePoint)
                        (start as SlidePoint).SCurve = Utilities.LimitRange(0, (start as SlidePoint).SCurve, 1);

                    if (end is SlidePoint)
                        (end as SlidePoint).SCurve = Utilities.LimitRange(0, (end as SlidePoint).SCurve, 1);

                    //	keep initial (u)-increments within bounds
                    for (i = 1; i < NumFits - 1; i++)
                    {
                        uFits[i][0] = Utilities.LimitRange(0, uFits[i][0], 1);
                        uFits[i][1] = Utilities.LimitRange(-.125, uFits[i][1], 1.125);
                    }
                }
                double xmax = x.AbsoluteMaximum();
                double smax = sNor.AbsoluteMaximum();
                if (Conver = (x.AbsoluteMaximum() < 1e-8 && sNor.AbsoluteMaximum() < 1e-7))
                    break;
            }

            if (!Conver)
                return false;

            g.Length = xLen[0];//store length

            //calculate unit length (s)-parameter values
            sFits[0] = 0;
            for (i = 1; i < NumFits; i++)
                sFits[i] = sFits[i - 1] + xLen[i] / xLen[0];
            //g.m_uvs = uFits;
            g.ReSpline(sFits, uFits);
            return true;
        }