// Constructor public warp_Rasterizer (warp_RenderPipeline pipeline) { shaded = P | E | T; rebuildReferences (pipeline); loadLightmap (pipeline.lightmap); }
// Constructor public warp_Rasterizer(warp_RenderPipeline pipeline) { shaded = P | E | T; rebuildReferences(pipeline); loadLightmap(pipeline.lightmap); }
// References public void rebuildReferences(warp_RenderPipeline pipeline) { screen = pipeline.screen; zBuffer = pipeline.zBuffer; idBuffer = pipeline.idBuffer; width = screen.width; height = screen.height; useIdBuffer = pipeline.useId; }
// References public void rebuildReferences (warp_RenderPipeline pipeline) { screen = pipeline.screen; zBuffer = pipeline.zBuffer; idBuffer = pipeline.idBuffer; width = screen.width; height = screen.height; useIdBuffer = pipeline.useId; }
public warp_Scene(int width, int height) { renderPipeline = new warp_RenderPipeline(this, width, height); }
public warp_Scene (int width, int height) { renderPipeline = new warp_RenderPipeline (this, width, height); }