public int getMaxStackedDice(GameSettings settings, Map map) { int max = MAX_STACKED_DICE; if (settings.upgradesEnabled && !isGuest) { //if (!isGuest) { if (PayVault.Has("ArmyStorageUpg1")) { max += 10; } if (PayVault.Has("ArmyStorageUpg2")) { max += 10; } if (PayVault.Has("ArmyStorageUpg3")) { max += Math.Min((int)(map.GetRegionCount() * 0.1), 10); } if (PayVault.Has("ArmyStorageUpg4")) { max += Math.Min((int)(map.GetRegionCount() * 0.1), 10); } if (race == 116 && !bonusesDisabled) { max += 5; } } return(max); }
public int getDefenseWithBonus(int defaultDefense, GameSettings settings, bool usingDefenseBoost, Map map) { if (!settings.upgradesEnabled || bonusesDisabled) { return(defaultDefense); } double bonus = 1.0; if (race == 103) { bonus = 1.05; } if (race == 104) { bonus = 1.05; } if (race == 105) { bonus = 0.95; } if (race == 106) { bonus = 1.05; } if (race == 108) { bonus = 1.05; } if (race == 118) { bonus = 0.95; } if (race == 117 && usingDefenseBoost) { bonus = 1.1; } if (race == 121) { if (strength <= 5) { bonus = 1.15; } else { int max = map.GetRegionCount() / 2; if (strength >= max) { bonus = 1; } else { bonus = 1 + 0.15 - 0.15 * (strength - 5.0) / (max - 5.0); } } } if (bonus == 1) { return(defaultDefense); } return(bonus > 1.0 ? (int)Math.Floor(defaultDefense * bonus) : (int)Math.Ceiling(defaultDefense * bonus)); }
public int getAttackWithBonus(int defaultAttack, GameSettings settings, int attackerStrength, int defenderStrength, bool usingAttackBoost, Map map, bool hasDefenseBoost) { if (!settings.upgradesEnabled || bonusesDisabled) { return(defaultAttack); } double bonus = 1.0; if (race == 102) { bonus = 1.05; } if (race == 104) { bonus = 1.05; } if (race == 105) { bonus = 0.95; } if (race == 107) { bonus = 1.05; } if (race == 108) { bonus = 1.05; } if (race == 114 && attackerStrength < defenderStrength) { bonus = 1.15; } if (race == 118) { bonus = 0.95; } if (race == 115 && usingAttackBoost) { bonus = 1.1; } if (race == 120) { if (strength <= 5) { bonus = 1.15; } else { int max = map.GetRegionCount() / 2; if (strength >= max) { bonus = 1; } else { bonus = 1 + 0.15 - 0.15 * (strength - 5.0) / (max - 5.0); } } } if (race == 122) { bonus = hasDefenseBoost ? 1.2 : 1.0; } Console.WriteLine("attack bonus: " + bonus); if (bonus == 1) { return(defaultAttack); } return(bonus > 1.0 ? (int)Math.Floor(defaultAttack * bonus) : (int)Math.Ceiling(defaultAttack * bonus)); }