public ThinkInputGuided(float speed = .125f) { Speed = speed; _jump = new JumpAbility(); _swing = new SwingHitAbility(700, 1); _interact = new InteractAbility(); // Subscribe to Input events _input = InputManager.Instance; _input.KUsePotion.Pressed += new EventHandler(OnUsePotion); _input.KHit.Pressed += new EventHandler(OnExecuteHit); _input.KInteract.Pressed += new EventHandler(OnInteract); _input.KJump.Pressed += new EventHandler(OnJump); }
public ThinkInputGuided(float speed = .125f) { Speed = speed; Jump = new JumpAbility(); Swing = new SwingHitAbility(400, 1); Shooter = new ShooterAbility(); Interact = new InteractAbility(); _frozen = false; /* // Subscribe to Input events _input = InputManager.Instance; _input.KUsePotion.Pressed += new EventHandler(OnUsePotion); _input.KHit.Pressed += new EventHandler(OnExecuteHit); _input.KInteract.Pressed += new EventHandler(OnInteract); _input.KJump.Pressed += new EventHandler(OnJump);*/ }