private void Awake() { _updateManager = new UpdateManager(); _roundManager = new RoundManager(); _boundsManager = new BoundsManager(); _cursorManager = new CursorManager(); _particlesManager = new ParticlesManager(); _scoreManager = new ScoreManager(); }
public ParticlesManager() { _bounds = Enum.GetValues(typeof(Bound)); _intRandom = new System.Random(); _particlesPool = new ObjectPool <ParticleController>(); _roundSettings = SceneContext.Instance.RoundSettings; _roundManager = SceneContext.Instance.RoundManager; _roundManager.RoundStarted += OnRoundStarted; _roundManager.RoundEnded += OnRoundEndedOrGameOver; _roundManager.RoundGameOver += OnRoundEndedOrGameOver; _boundsManager = SceneContext.Instance.BoundsManager; _updateManager = SceneContext.Instance.UpdateManager; _updateManager.Add(this); }