public static GameOrderPlayCardOrderDelay Create(CardInstanceIDType cardInstanceID, PlayerIDType playerID) { var o = new GameOrderPlayCardOrderDelay(); o.CardInstanceID = cardInstanceID; o.PlayerID = playerID; return(o); }
public static GameOrderDiscard Create(PlayerIDType playerID, CardInstanceIDType cardInstanceID) { var r = new GameOrderDiscard(); r.PlayerID = playerID; r.CardInstanceID = cardInstanceID; return(r); }
public static GameOrderPlayCardReinforcement Create(CardInstanceIDType cardInstanceID, PlayerIDType playerID) { var o = new GameOrderPlayCardReinforcement(); o.CardInstanceID = cardInstanceID; o.PlayerID = playerID; return(o); }
public static GameOrderPlayCardFogged Create(PlayerIDType pid, CardInstanceIDType cid) { var ret = new GameOrderPlayCardFogged(); ret.PlayerID = pid; ret.CardInstanceID = cid; return(ret); }
public static GameOrderPlayCardBomb Create(CardInstanceIDType cardInstanceID, PlayerIDType playerID, TerritoryIDType targetTerritoryID) { var o = new GameOrderPlayCardBomb(); o.CardInstanceID = cardInstanceID; o.PlayerID = (PlayerIDType)playerID; o.TargetTerritoryID = targetTerritoryID; return(o); }
public static GameOrderPlayCardSpy Create(CardInstanceIDType cardInstanceID, PlayerIDType playerID, PlayerIDType targetPlayerID) { var o = new GameOrderPlayCardSpy(); o.CardInstanceID = cardInstanceID; o.PlayerID = playerID; o.TargetPlayerID = targetPlayerID; return(o); }
public static GameOrderPlayCardSurveillance Create(CardInstanceIDType cardInstanceID, PlayerIDType playerID, BonusIDType targetBonus) { var o = new GameOrderPlayCardSurveillance(); o.CardInstanceID = cardInstanceID; o.PlayerID = playerID; o.TargetBonus = targetBonus; return(o); }
public static GameOrderPlayCardReconnaissance Create(CardInstanceIDType cardInstanceID, PlayerIDType playerID, TerritoryIDType targetTerritory) { var o = new GameOrderPlayCardReconnaissance(); o.CardInstanceID = cardInstanceID; o.PlayerID = playerID; o.TargetTerritory = targetTerritory; return(o); }
public static GameOrderPlayCardSanctions Create(CardInstanceIDType cardInstanceID, PlayerIDType playerID, PlayerIDType sanctionPlayer) { var o = new GameOrderPlayCardSanctions(); o.CardInstanceID = cardInstanceID; o.PlayerID = (PlayerIDType)playerID; o.SanctionedPlayerID = sanctionPlayer; return(o); }
public static GameOrderPlayCardGift Create(CardInstanceIDType cardInstanceID, PlayerIDType playerID, TerritoryIDType terrID, PlayerIDType giftTo) { var o = new GameOrderPlayCardGift(); o.CardInstanceID = cardInstanceID; o.PlayerID = playerID; o.TerritoryID = terrID; o.GiftTo = giftTo; return(o); }
public static GameOrderPlayCardDiplomacy Create(CardInstanceIDType cardInstanceID, PlayerIDType playerID, PlayerIDType playerOne, PlayerIDType playerTwo) { var o = new GameOrderPlayCardDiplomacy(); o.CardInstanceID = cardInstanceID; o.PlayerID = (PlayerIDType)playerID; o.PlayerOne = playerOne; o.PlayerTwo = playerTwo; return(o); }
public static GameOrderPlayCardAirlift Create(CardInstanceIDType cardInstanceID, PlayerIDType playerID, TerritoryIDType fromTerritoryID, TerritoryIDType toTerritoryID, Armies numArmies) { var o = new GameOrderPlayCardAirlift(); o.CardInstanceID = cardInstanceID; o.PlayerID = playerID; o.FromTerritoryID = fromTerritoryID; o.ToTerritoryID = toTerritoryID; o.NumArmies = numArmies; return(o); }