public IdRefTypeConverter(WarbendService warbend, Type baseType, string path) { this.warbend = warbend; BaseType = baseType; Path = path; standardValues = new Lazy <StandardValuesCollection>(() => { var resp = warbend.GetArrayInfoAsync(Path).GetAwaiter().GetResult(); var size = resp.Value <int>("size"); return(new StandardValuesCollection(Enumerable.Range(0, size).ToArray())); }); }
private Mutable(WarbendService warbend, Mutable parent, int index, string name, string path, string typeName, string label, int mutableCount) { this.warbend = warbend; Parent = parent; Index = index; Name = name; Path = path; TypeName = typeName; Label = label; MutableCount = mutableCount; IsArray = typeName?.Contains("array(") == true; mutables[path] = new WeakReference(this); Invalidate(); }
public MainForm() { InitializeComponent(); initialTitle = Text; buttonLoad.DefaultItem = buttonLoadBinary; buttonSave.DefaultItem = buttonSaveBinary; propertyGrid.MainForm = this; propertyGrid.Selection = selection; selection.CollectionChanged += Selection_CollectionChanged; openFileDialog.InitialDirectory = saveFileDialog.InitialDirectory = Path.Combine( Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments), "Mount&Blade Warband Savegames"); status = new Progress <string>(StatusChanged); progress = new Progress <int>(ProgressChanged); warbend = new WarbendService(status, progress); warbend.EnsureStarted(); warbend.Console.VisibleChanged += Console_VisibleChanged; }
public Mutable(WarbendService warbend) : this(warbend, null, 0, "game", "game", "game", null, 1) { }