public static void SendMessage(List <Client> clients, int id, string message) { foreach (var client in clients) { NetHelpers.SendString($"WAP/1.0 MESSAGE {id} {message};", client.Socket); } }
public static void SendUpdateTile(List <Client> clients, string stringParam) { foreach (var client in clients) { NetHelpers.SendString($"WAP/1.0 UPDATETILE {stringParam};", client.Socket); } }
public static void SendRemovePlayerResponse(List <Client> clients, int id) { foreach (var client in clients) { NetHelpers.SendString($"WAP/1.0 REMOVEPLAYER {id};", client.Socket); } }
public static void SendUpdatePlayer(List <Client> clients, int id, bool json) { var updatedPlayer = clients.Single(c => c.Player.PlayerId == id).Player; foreach (var client in clients) { if (json) { NetHelpers.SendString($"WAP/1.0 UPDATEPLAYER {SerializationFunctions.SerializeObject(updatedPlayer)};", client.Socket); } else { NetHelpers.SendString($"WAP/1.0 UPDATEPLAYER {updatedPlayer};", client.Socket); } } }
public static void SendNewPlayerResponses(List <Client> clients, WorldMap world, int id, bool json) { var newPlayer = clients.Single(c => c.Player.PlayerId == id); foreach (var client in clients) { if (client.Player.PlayerId == id) { var data = string.Empty; if (json) { var tiles = new List <Tile>(); foreach (var tile in world.GameMap) { if (tile.HasGold || tile.HasHealth) { tiles.Add(tile); } } var dataObject = new SendState(clients.Select(c => c.Player).ToList(), tiles); data = $"WAP/1.0 SENDSTATE {SerializationFunctions.SerializeObject(dataObject)}"; } else { var worldBuilder = new StringBuilder("WAP/1.0 SENDSTATE"); AddWorld(clients, world, worldBuilder); worldBuilder.Append(';'); data = worldBuilder.ToString(); } NetHelpers.SendString(data, client.Socket); } else { if (json) { NetHelpers.SendString($"WAP/1.0 NEWPLAYER {SerializationFunctions.SerializeObject(newPlayer.Player)};", client.Socket); } else { NetHelpers.SendString($"WAP/1.0 NEWPLAYER {newPlayer.Player.Name},{newPlayer.Player};", client.Socket); } } } }
static void Main() { Console.Write("Enter server name: "); var serverName = Console.ReadLine(); if (serverName.Contains(' ')) { throw new Exception("Server name cannot contain spaces."); } Console.Write("Use (T)ext or (J)son? "); ConsoleKey keyResponse; do { keyResponse = Console.ReadKey().Key; } while (keyResponse != ConsoleKey.T && keyResponse != ConsoleKey.J); var json = keyResponse == ConsoleKey.J; Console.WriteLine(); Console.WriteLine("Initiating..."); Initiator.AutoMapperConfig(); Console.WriteLine("Creating new game..."); var world = new WorldMap(); Console.WriteLine("Starting server..."); Socket listeningSocket = null; var clients = new List <Client>(); var responseQueue = new Queue <Response>(); var unconfirmedConnections = new List <Socket>(); var currentPlayerIndex = 0; //try //{ listeningSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); listeningSocket.Bind(localEndPoint); listeningSocket.Listen(LISTENERBACKLOG); Console.WriteLine("Informing master server..."); using (Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp)) { socket.Connect(IPAddress.Loopback, MASTERPORT); NetHelpers.SendString($"WAMP/1.0 ADD {serverName} {PORT}", socket); socket.Shutdown(SocketShutdown.Both); } Console.WriteLine($"WWAServer is listening on {listeningSocket.LocalEndPoint}. Press Q to quit."); while (true) { if (Console.KeyAvailable && Console.ReadKey().Key == ConsoleKey.Q) { break; } // Check for dead connections for (int i = 0; i < unconfirmedConnections.Count; i++) { if (IsDisconnected(unconfirmedConnections[i])) { Console.WriteLine($"{unconfirmedConnections[i].RemoteEndPoint} disconnected."); unconfirmedConnections[i].Close(); unconfirmedConnections.RemoveAt(i--); } } for (int i = 0; i < clients.Count; i++) { if (IsDisconnected(clients[i].Socket)) { Console.WriteLine($"{clients[i].Socket.RemoteEndPoint} ({clients[i].Player.Name}) disconnected."); responseQueue.Enqueue(new Response { ResponseType = Response.MessageType.REMOVEPLAYER, IdParam = clients[i].Player.PlayerId }); clients[i].Socket.Close(); clients.RemoveAt(i--); if (clients.Count <= currentPlayerIndex) { currentPlayerIndex = 0; UpdateMap(world, clients, responseQueue, json); } } } // Check for new logins if (clients.Count < 5) { for (int i = 0; i < unconfirmedConnections.Count; i++) { var connection = unconfirmedConnections[i]; if (connection.Available > 0) { var buffer = new byte[BUFFERLENGTH]; var bytesReceived = connection.Receive(buffer); var command = encoding.GetString(buffer, 0, bytesReceived); command = command.TrimEnd(';'); string[] parts; // Ignore any command that is not LOGIN if (command.StartsWith("WAP/1.0 LOGIN") && (parts = command.Split(' ')).Length == 4) { var name = parts[2]; var password = parts[3]; var model = _repository.GetByName(parts[2]); Player player = null; if (model == null) //Finns inte i databasen { responseQueue.Enqueue(new Response { ResponseType = Response.MessageType.WELCOME, Socket = connection }); player = new Player(GetFirstFreeId(clients), name, 100, 10, 0, world.GetRandomFreeCoords(clients)); model = Initiator.Mapper.Map <PlayerModel>(player); model.Password = password; model.LastLogin = DateTime.Now; _repository.Add(model); responseQueue.Enqueue(new Response { ResponseType = Response.MessageType.NEWPLAYER, IdParam = player.PlayerId }); clients.Add(new Client { Player = player, Socket = connection }); unconfirmedConnections.RemoveAt(i--); if (clients.Count == 2) { responseQueue.Enqueue(new Response { ResponseType = Response.MessageType.YOURTURN, IdParam = clients[currentPlayerIndex].Player.PlayerId }); } Console.WriteLine($"{connection.RemoteEndPoint} created player {player.Name}"); } else //Finns i databasen { if (clients.Select(c => c.Player.Name).Contains(model.Name)) { Console.WriteLine($"{connection.RemoteEndPoint} tried to log in with {model.Name} already in game"); responseQueue.Enqueue(new Response { ResponseType = Response.MessageType.DENIED, Socket = connection, StringParam = "LOGIN Player already in game" }); } else if (model.Password == password) { responseQueue.Enqueue(new Response { ResponseType = Response.MessageType.WELCOME, Socket = connection }); model.LastLogin = DateTime.Now; _repository.Update(model); player = Initiator.Mapper.Map <Player>(model); player.Coordinates = world.GetRandomFreeCoords(clients); player.PlayerId = GetFirstFreeId(clients); responseQueue.Enqueue(new Response { ResponseType = Response.MessageType.NEWPLAYER, IdParam = player.PlayerId }); clients.Add(new Client { Player = player, Socket = connection }); unconfirmedConnections.RemoveAt(i--); if (clients.Count == 2) { responseQueue.Enqueue(new Response { ResponseType = Response.MessageType.YOURTURN, IdParam = clients[currentPlayerIndex].Player.PlayerId }); } Console.WriteLine($"{connection.RemoteEndPoint} logged in as {player.Name}"); } else { Console.WriteLine($"{connection.RemoteEndPoint} failed password for {model.Name}"); responseQueue.Enqueue(new Response { ResponseType = Response.MessageType.DENIED, Socket = connection, StringParam = "LOGIN Wrong password" }); } } } } } } // Accept new connections if (unconfirmedConnections.Count < 20 && listeningSocket.Poll(1000, SelectMode.SelectRead)) { var newConnection = listeningSocket.Accept(); Console.WriteLine($"New connection accepted from {newConnection.RemoteEndPoint}"); unconfirmedConnections.Add(newConnection); } // Get player commands foreach (var client in clients) { if (client.Socket.Available > 0) { var buffer = new byte[BUFFERLENGTH]; var bytesReceived = client.Socket.Receive(buffer); var command = encoding.GetString(buffer, 0, bytesReceived); //Console.WriteLine($"{command} <- {client.Socket.RemoteEndPoint}"); command = command.TrimEnd(';'); string[] parts = command.Split(' '); if (parts.Length < 2 || parts[0] != "WAP/1.0") { continue; } switch (parts[1]) { case "MOVE": if (clients.IndexOf(client) != currentPlayerIndex || clients.Count < 2) { responseQueue.Enqueue(new Response { ResponseType = Response.MessageType.DENIED, Socket = client.Socket, StringParam = "MOVE Not your turn" }); } else if (parts.Length < 3) { responseQueue.Enqueue(new Response { ResponseType = Response.MessageType.DENIED, Socket = client.Socket, StringParam = "MOVE invalid direction" }); } else { var result = world.MovePlayer(client.Player, parts[2], clients); switch (result.MoveResult) { case MoveResult.Fail: responseQueue.Enqueue(new Response { ResponseType = Response.MessageType.DENIED, Socket = client.Socket, StringParam = "MOVE You cannot move that way" }); break; case MoveResult.Success: responseQueue.Enqueue(new Response { ResponseType = Response.MessageType.UPDATEPLAYER, IdParam = client.Player.PlayerId }); break; case MoveResult.Gold: case MoveResult.Potion: responseQueue.Enqueue(new Response { ResponseType = Response.MessageType.UPDATETILE, StringParam = EncodeTile(world, client.Player.Coordinates, json) }); responseQueue.Enqueue(new Response { ResponseType = Response.MessageType.UPDATEPLAYER, IdParam = client.Player.PlayerId }); UpdateDbStats(_repository, client.Player); break; case MoveResult.Player: if (result.Player.Health <= 0) { world.GameMap[result.Player.Coordinates.X, result.Player.Coordinates.Y].Gold = result.Player.Gold; result.Player.Gold = 0; result.Player.Coordinates = world.GetRandomFreeCoords(clients); result.Player.Health = 100; result.Player.IsDead = false; } responseQueue.Enqueue(new Response { ResponseType = Response.MessageType.UPDATEPLAYER, IdParam = result.Player.PlayerId }); UpdateDbStats(_repository, result.Player); break; } if (result.MoveResult != MoveResult.Fail) { if (++currentPlayerIndex >= clients.Count) { currentPlayerIndex = 0; UpdateMap(world, clients, responseQueue, json); } responseQueue.Enqueue(new Response { ResponseType = Response.MessageType.YOURTURN, IdParam = clients[currentPlayerIndex].Player.PlayerId }); } } break; case "MESSAGE": if (parts.Length < 3) { responseQueue.Enqueue(new Response { ResponseType = Response.MessageType.DENIED, Socket = client.Socket, StringParam = "MESSAGE Malformed message" }); } else { responseQueue.Enqueue(new Response { ResponseType = Response.MessageType.MESSAGE, IdParam = client.Player.PlayerId, StringParam = command.Substring("WAP/1.0 MESSAGE ".Length) }); } break; } } } // Fire off responses while (responseQueue.Count > 0) { var response = responseQueue.Dequeue(); switch (response.ResponseType) { case Response.MessageType.NEWPLAYER: Response.SendNewPlayerResponses(clients, world, response.IdParam, json); break; case Response.MessageType.DENIED: Response.SendDeniedResponse(clients, response.Socket, response.StringParam); break; case Response.MessageType.REMOVEPLAYER: Response.SendRemovePlayerResponse(clients, response.IdParam); break; case Response.MessageType.UPDATETILE: Response.SendUpdateTile(clients, response.StringParam); break; case Response.MessageType.YOURTURN: Response.SendYourTurn(clients, response.IdParam); break; case Response.MessageType.UPDATEPLAYER: Response.SendUpdatePlayer(clients, response.IdParam, json); break; case Response.MessageType.MESSAGE: Response.SendMessage(clients, response.IdParam, response.StringParam); break; case Response.MessageType.WELCOME: Response.SendWelcome(response.Socket, json); break; } } } // End while //} //catch (Exception exception) //{ // Console.WriteLine(exception.Message); // Console.ReadLine(); //} //finally //{ // listeningSocket?.Close(); //} using (Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp)) { socket.Connect(IPAddress.Loopback, MASTERPORT); NetHelpers.SendString($"WAMP/1.0 REMOVE {PORT}", socket); socket.Shutdown(SocketShutdown.Both); } }
public static void SendWelcome(Socket socket, bool json) { var encoding = json ? "JSON" : "TEXT"; NetHelpers.SendString($"WAP/1.0 WELCOME {encoding};", socket); }
public static void SendYourTurn(List <Client> clients, int id) { var client = clients.Single(c => c.Player.PlayerId == id); NetHelpers.SendString($"WAP/1.0 YOURTURN {id};", client.Socket); }
public static void SendDeniedResponse(List <Client> clients, Socket socket, string stringParam) { NetHelpers.SendString($"WAP/1.0 DENIED {stringParam};", socket); }