// material main surface inputs public override void DrawSurfaceInputs(Material material) { base.DrawSurfaceInputs(material); SimpleLitGUI.Inputs(shadingModelProperties, materialEditor, material); DrawEmissionProperties(material, true); DrawTileOffset(materialEditor, baseMapProp); }
protected override void DrawAdditionalFoldoutsEx(Material material) { SimpleLitGUI.Additional(shadingModelProperties, materialEditor, material); }
public override void DrawAdvancedOptions(Material material) { SimpleLitGUI.Advanced(shadingModelProperties); base.DrawAdvancedOptions(material); }